Been wanting to start a devlog here for quite some time..
-NIVO- is a platformer shooter, heavily inspired by games as Super Crate Box, Risk Of Rain and the Lost Planet series.
This will be the first ever game I'll finish. I have made some games here and there, but they were mostly rushed and I didnt put any thought in it.
That's why I'm not giving myself a deadline this time. I'm not very good at art, really bad at programming and I work slow.
So about the game,
You start of underground, a few levels below the surface and your goal is to get to the surface.
You do this by collecting Boxes, these boxes will construct a tower once you've collected enough, so you can ascend a level higher and so on..
While you collect these boxes, you'll encouter lots of monsters who will try to kill you, oh and your weapons changes when u collect a box(hehe)
I plan to have a lot of variation in weapons, including vehicles, drones etc.
When you shoot a monster it will drop some energy, collecting these will help keep you alive, since you need these to breath below surface.
So I started off with this....
Which slowly(I mean really slow) transformed into this, when I started to care a bit more about pixelart and changed from gamemaker to construct 2.
When I figured it was time to change the artstyle I went to this:
Well I really liked that style, so I added some grass tiles and made a drone companion.
But then I figured it would be really hard to animate that character, so I changed him to this and added an running animation:
And as you can see, he can only shoot left and right from now on.