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1026213 Posts in 41132 Topics- by 32735 Members - Latest Member: paranoidninja

July 24, 2014, 04:59:37 AM
TIGSource ForumsFeedbackDevLogsOffice Management 101 (A business sim game)
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Author Topic: Office Management 101 (A business sim game)  (Read 9143 times)
Cino
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« Reply #30 on: April 12, 2014, 10:22:37 AM »

I've been talking about making a new title screen for weeks now. I've made some progress, but still not finished:



Was also thinking of making a clipboard, that slides up from the bottom of the screen, to put the menu on.
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tom-martin
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« Reply #31 on: April 12, 2014, 01:13:40 PM »

Title screen looks great so far. Good job. Perhaps some subtle animation will bring it to life a bit more; a bird outside the window, a flickering light or a rotating desk fan with a slight breeze ruffling the papers?
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Cino
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« Reply #32 on: April 12, 2014, 01:21:54 PM »

Thanks. I was actually thinking along the same lines and I might add an employee or two to the scene.
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rsdworker
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« Reply #33 on: April 12, 2014, 01:56:30 PM »

looks nice - maybe elevator on right to show people entering and exiting
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Cino
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« Reply #34 on: April 13, 2014, 08:17:27 AM »

The elevator is a neat idea, but considering how much time I've already put into the different versions of the title screen, that would be overdoing it Smiley

Should put some time into actual development for a change too.
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Cino
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« Reply #35 on: April 14, 2014, 12:09:16 PM »

Wrote another article on IndieDB, this time about the problems that come with making an isometric engine:

http://www.indiedb.com/games/office-management-101/features/woes-of-isometry
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Buckwheaten
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« Reply #36 on: April 16, 2014, 07:58:53 AM »

Awesome title screen  Smiley
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Cino
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« Reply #37 on: April 16, 2014, 09:35:29 AM »

Thanks and welcome to the forum!

Here's an updated version of the title screen with the menu on the clipboard added:


* Click on the image for a bigger version
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makerimages
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« Reply #38 on: April 20, 2014, 07:24:34 AM »

Nice! Really liking it so far.
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Makerimages-Its in the pixel
Cino
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« Reply #39 on: April 23, 2014, 10:25:58 AM »

Today I launched a new landing page for the game at officemanagement101.com and last week I also created a facebook page for our dev team at www.facebook.com/tulevikEU.



The image contains nothing new, but just some of the previous updates together on one picture.
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makerimages
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« Reply #40 on: April 24, 2014, 10:07:26 AM »

Shouldn't the link be http://officemanagement101.com/ ??
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Makerimages-Its in the pixel
Cino
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« Reply #41 on: April 24, 2014, 10:12:38 AM »

Oh my, I'm embarrassed Embarrassed
You're totally right.

Thanks for pointing that out.
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Cino
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« Reply #42 on: April 27, 2014, 03:25:49 AM »

I get a lot e-mails from composers (though I assume most you gamedevs do) asking if I they could work on the game and many of them are quite talented judging from their portfolio. I'm honored that they consider the game worthy of their time and interest, but I've had to turn all of them down, for several reasons.

First of all I have over a decade of music background myself. I made the soundtrack for my brothers game Don't Drink the Pink just a few months ago and I hope to compose some more in the future. But since I felt like the styles of music I feel comfortable with wouldn't quite fit the theme of the Office Management 101, I got a good friend of mine involved pretty much from the start. He goes by the name of Sonuba and you can check his music on his soundcloud page. Even though this will be his first time working on a game soundtrack, I personally feel his jazzy vibe goes with the game perfectly.

Secondly this game currently has a $0 budget and I mean it literally. I've been working solo on the game full time since the beginning, but my savings are running out and I barely manage pay rent these days. Having to pay for music, no matter how good it may be, is just not an option for now. And even if I had a budget, this is still my first commercial game project and I have no way of telling if the game will sell more than 5 copies.

Still, I'm very glad to receive these e-mails and I even keep a list of all the composers that have contacted me. I've noted down their details so I can maybe consider them for a future project or suggest to any fellow game developers. It would be more helpful though if you sent your default prices as well or if you'd be willing to do a revenue share deal or if you'd be willing to do a free soundtrack for a free game (hint-hint: my brother is working on a free point-and-click game called Kingdom of Ehcilc and has no composer yet).
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Cino
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« Reply #43 on: May 03, 2014, 01:16:45 PM »

The past week I took a break from the game development to do some freelance work, plus spent some time with family and friends for a change, but I tested some simple shaders today to create a day/night cycle for the game. Here's where I'm at right now:



Animated:
http://tulevik.eu/om101/om101_night_shader_20140503.gif

I'll have to do some more freelance work on the side for a while to cover my living expenses, so progress of the game will probably slow down a bit again, but I'll try to do at least a little whenever I can.
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Cino
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« Reply #44 on: May 17, 2014, 10:59:43 AM »

Cross-post from last weeks screenshotsaturday:


So what's been going on? I've been quite busy with the freelance work, but squeezed in a few hours of game development here and there. This week was mostly about random (or procedural) character generator, which would combine different body parts to create different looking people. I hope this will help me save time down the line from not having to draw too many animations, but still giving a variety of different characters. The way I'm doing it now is having the heads, bodies and legs in separate spritesheet files and a random combination will be picked based on gender. Some characters will also have additional accessories like hats, glasses or scarfs added by random.

For starters I needed a proper base sprite for both males and females. I had some temporary character art drawn from earlier, but I felt like those needed to be reworked a bit. After that I've been chopping them into parts like a true serial killer. The first ones for both gender are done now and I gave them the codenames Adam and Eve.



Many more to come though and I hope the character generator will also finally add some much needed variety to the game screenshots Smiley

Also here's a simple 4 frame walkcycle of Eve:
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