I get a lot e-mails from composers (though I assume most you gamedevs do) asking if I they could work on the game and many of them are quite talented judging from their portfolio. I'm honored that they consider the game worthy of their time and interest, but I've had to turn all of them down, for several reasons.
First of all I have over a decade of music background myself. I made the soundtrack for my brothers game Don't Drink the Pink
just a few months ago and I hope to compose some more in the future. But since I felt like the styles of music I feel comfortable with wouldn't quite fit the theme of the Office Management 101, I got a good friend of mine involved pretty much from the start. He goes by the name of Sonuba
and you can check his music on his soundcloud page
. Even though this will be his first time working on a game soundtrack, I personally feel his jazzy vibe goes with the game perfectly.
Secondly this game currently has a $0 budget and I mean it literally. I've been working solo on the game full time since the beginning, but my savings are running out and I barely manage pay rent these days. Having to pay for music, no matter how good it may be, is just not an option for now. And even if I had a budget, this is still my first commercial game project and I have no way of telling if the game will sell more than 5 copies.
Still, I'm very glad to receive these e-mails and I even keep a list of all the composers that have contacted me. I've noted down their details so I can maybe consider them for a future project or suggest to any fellow game developers. It would be more helpful though if you sent your default prices as well or if you'd be willing to do a revenue share deal or if you'd be willing to do a free soundtrack for a free game (hint-hint: my brother is working on a free point-and-click game called Kingdom of Ehcilc
and has no composer yet).