The noble king who rules the great city of Magnarlia has heard of monster attacks on neighbouring villages, thus he sent his finest royal knights to avert the danger. Few days have passed, and his men still haven't returned. He fears of the worst and summons the grand masters of three dominating orders in the city. Each order cultivates a certain skillset.
Those orders are: order of sorcery, order of the assassins & order of swordsmanship. As they hail the great king, he explains the situation, and asks them to select their finest apprentices that would together form a company and investigate the case of misterious monsters and their attacks on peaceful villages. None of the grand masters wishes to lose a fine and promising apprentice, so each of them exposes rather feeble student.
And so the party of three students - Forthwind of sorcerers, Francis of assassins and Bryce of swordsmen is formed. The team will have to face horrible monsters, penetrate countless dungeons and caves to bring peace to their homeland and unveil the mistery that covers the appearance of terrifying creatures in a greedy, but peaceful world.
All art is WIP (actually, the whole game is WIP). Also, you can see that assassin is an archer, because I haven't done his sprite yet.
Click to display in full size.
I intend to have ~23 levels that together will unfold the story. Each level is filled with monsters, and from time to time with a special boss.
Those maps will contain light puzzles (go there & there to open up this, for example), and will be set both in the dungeons and on free air.
As player progresses through the game, he gets better and better weaponry and skills. Each character (archer, mage and swordsman) has separate skills. For now I plan to let each character have four skill slots, one of which is occupied by obligatory melee attack. Before starting a level, player can customize his characters' skills (aka. select three out of all skills he has)
The game is purely turn based, like Dungeons & Dragons.
At the moment the whole mechanics & engine is nearly ready. Art and levels will follow later.
The main platform is
android (2.3+). I'd like to port the game to
iOS and
desktops (Linux, OS X, Windows), but to support Apple devices I would need some money (to buy myself a mac mini), so we'll see about that.
- Everything is written from scratch with Java and OpenGL
- The development started around september, 2013
- I intend to add some sort of lighting & shadowing
- I am doing everything myself, so if you'd like to talk about helping me with the graphics, I'd be open for a chat
Though, I cannot offer money per hour of work, only revenue (that's why I didn't ask anywhere, only left the notice here)
Ask if you have any questions. Feedback is more than welcome
(Nobody likes dead silence!).