Thank you very much for your advice, Graham. It really confirms what I've pieced together so far. I've been playing around with mechanics lately, just to see what I can make, since games should be about the gameplay (The results of which I've posted
here). But I've started realizing that my forte is still the story, and I should focus on bringing that into games more.
The biggest mistake you mentioned is something I've been guilty of, but only in concept, and only when I would get carried away. By saying that programming doesn't create that same flow state for me, I only meant that it is a very different state than that of writing, and I think I prefer the flow of creativity moreso than the flow of analytical thinking (Although, right now, I'm working on a tile-based rendering system in flash that just feels amazing to code).
You have given me some awesome advice, though. We'll see how this next project pans out for me. Thanks!