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HyMyNameIsMatt
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« on: January 12, 2014, 06:32:49 PM » |
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Kitten Battle Dungeon! Do you like cats? Of course you do you! Do you like dueling, fast paced platforming and exploring? In Kitten Battle Dungeon we have taken the best cat-ology and put all of our collected knowledge and experiences together and are working on a game we hope to be fun and challenging.  As of right now we have a working engine, an established art style, and have a plan for how the game will play out. Here is some proof that the engine is up and running, we've got some work ahead but we're off the a great start.  Come back for updates!
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HyMyNameIsMatt
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« Reply #1 on: January 12, 2014, 06:35:27 PM » |
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Hi I'm Matt. Getting past all the generic stuff in the intro post I'm the level artist and level designer, I'm working with My friends Tadpol and Noxid. I'm responsible for all the tiles and level arrangements/scripting. I was GOING to do concept art but after looking at this Tad decided it would be best left to him.  Also haha I posted first!
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Noxid
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« Reply #2 on: January 12, 2014, 06:36:32 PM » |
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Hello I do the programming  I make the things bip and bop around the screen. Sometimes they don't bip. But I try to keep that to a minimum. The engine is being written in C++ with the Allegro 2D graphics library. My dev environment is windows, so the game should at least run on that.
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Tadpol
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« Reply #3 on: January 12, 2014, 06:36:39 PM » |
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Hi, I drew the cats, animated the cats and drew the cats more!
I'm responsible for the character designs and animations, concept art, and I also made the lil leaves falling there.
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olli
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« Reply #4 on: January 13, 2014, 12:26:33 AM » |
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that cat sprite has some real character to it, great work!
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Cup of Joe
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« Reply #5 on: January 13, 2014, 09:02:20 PM » |
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The art style looks really familiar (not a bad thing; it feels like I've seen this art style somewhere) Anyway, seems interesting. I'll follow its progress
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Proving oxymorons, one contradiction at a time.
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DarkWanderer
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« Reply #6 on: January 13, 2014, 09:38:58 PM » |
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It's so easy to overlook something like this when you're quickly browsing through a list of names. Totally following 
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HyMyNameIsMatt
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« Reply #7 on: January 13, 2014, 09:47:52 PM » |
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Olli: The main character is going through a bit of a design change to become more expressive and more easily animated. We figured it was a strength.
Cup of Joe: I just kinda used my own logic while making these tiles and whatever they look like is just what I decided looked good after hours of trying out things. It's probably true that someone else has had the same thought process. Thanks for complimenting it, I've been trying.
DarkWanderer: When browsing these forums before I've seen threads with titles that seemed uninteresting that ended up being for really cool threads. The title is catchy and rolls off the tongue so I hope that brings a few people by.
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Zoe Coleman Music
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« Reply #8 on: January 14, 2014, 01:45:26 AM » |
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Loving this, particularly the art style - do let me know if you're need some music! :D
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CasePortman
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« Reply #9 on: January 14, 2014, 06:16:15 AM » |
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Loving the art style so far, that guy certainly has Cattitude.
Cattitude.
Cat.
Oh dear, bed time for me.
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HyMyNameIsMatt
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« Reply #10 on: January 16, 2014, 12:10:56 PM » |
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We have a mostly finished design for a town. We've left a few spots blank in case they need something later. Now I gotta start making it. 
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Tadpol
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« Reply #11 on: January 16, 2014, 06:06:00 PM » |
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As said before, I'm Tad, and I'm doing most of the artwork for our project. The character designs, area concepts, and animations are all where I'm involved basically. Kitty Battle Dungeon is our first attempt at an actual game, so we're all working to make something unique, fun, and interesting. For me, that means making everything full of personality, meaning this topic as well, so Here's the first of many "daily doodles".  I think it wants some.
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Conker534
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« Reply #12 on: January 17, 2014, 12:33:45 AM » |
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Awesome
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Tadpol
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« Reply #13 on: January 17, 2014, 01:03:23 PM » |
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 "Returning things is what a hero does, right?" Noxid improved the way the character moves and we're pretty satisfied with how much fun moving around has gotten. Nox has also been working on speech-bubbles recently so we can write as many cat-related puns as humanly possible! Matt is pumping out tiles as well as generally deciding how we're going to do story things and such. I on the other hand am getting to work on animations for our feline hero. His new sprites are bigger and easier to read on screen and he's got more "oomph" in his movements. We'll try to give a preview of them as soon as we can. So yeah, we're pretty busy here with all this cat stuff.
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HyMyNameIsMatt
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« Reply #14 on: January 24, 2014, 09:27:47 AM » |
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Hey guys. So if you've noticed a lack of posting here it's been a short combination of things. Tad has some personal business to take care of and should be back soon, and the rest of us have finished our breaks and are back in school. After this first week we should have a good work schedule figured out now. On the note of the town I mentioned I was making tiles on my last post. I struggled with that a lot more than I thought I would. Every design I mead for the houses was boring and looked out of place. So I finally took the time to hop on Google Images and get some better references. After words I went into trusty mspaint during my break and threw together a small house.  Looks a little bit like Scribblenauts to me. But aside from that I'm happy with constructing houses in that manner and they can be made dynamic and modular and all that other cool stuff. Once I get my schedule in tact I'll be sure to post some progress on the tileset.
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Noxid
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« Reply #15 on: January 28, 2014, 07:49:27 AM » |
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Heyo o/ I've been getting some behind-the-scenes work done to make things easier for the other guys to put their content into the engine, but something interesting I can show off is a bit of progress on speech bubbles  They're a bit primitive at the moment but they can resize themselves to accomodate different text and follow the thing they're coming from. The graphics are just some testing sprites I threw together, nothing final.  there's also more traditonal dialogue boxes too, of course.
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DarkWanderer
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« Reply #16 on: January 28, 2014, 11:22:34 AM » |
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Looking forward to more 
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HyMyNameIsMatt
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« Reply #17 on: February 14, 2014, 12:02:51 PM » |
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What's up. Sorry for a lack of updates. We've had a slight change of heart about the design of the main character and Tad decided to redo a lot of his animations. He should now pop more on the screen and be easier to animate overall.  With that out of the way there's some more stuff to share. I've been doing a lot of technical art at the moment like particles and UI. I just finished making a rough for the user interface.  I'll come back to that later and give it some more refining features. By the look of things I'll also be making more pretty looking text boxes and designing the pause menu today and tomorrow. I've got some nice concept art done by tad here who's butt I'm kicking about the lack of doodles. If you remember the town I talked about a few posts ago, (which in retrospect is weeks) he's doing some paints to get a good visual style for it going since it's such an important game location.   I'd also like to apologize about the lack of updates recently. We've been moving a bit slower than I'd like and are getting back on track now. We are looking into a musician at the moment but won't post much on the subject until we are sure things are going to pan out. I'd like to thank any musicians who've asked to be a part of our project, but at the moment we can't afford to pay anyone and would rather work with someone we know and not pay them then someone we don't know and not pay them. It's really heartwarming to see people with so much faith in this project already. 
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Ben_Hurr
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« Reply #18 on: February 14, 2014, 01:01:27 PM » |
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neat
well, that's pretty much all that comes to mind at the moment. lol
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ShinnyMetal
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« Reply #19 on: February 14, 2014, 01:17:19 PM » |
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Payment is always something that can worked out later, of course. There are ways a composer can still make money from the music like selling the OST and whatnot!
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