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1075756 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:26:13 AM
TIGSource ForumsFeedbackDevLogsKitten Battle Dungeon
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HyMyNameIsMatt
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« Reply #40 on: April 04, 2014, 10:18:42 PM »

Eeeeeeeeeeeeeeeeeeeeeeeeeeey.

Kitten Battle Dungeon is undergoing some aesthetic changes and possibly some gameplay changes.  Those need to be discussed as a group more and we'll have more to say on that at a later point.



Outlines are coming in because at the moment it takes too long for me to make assets and this takes way less iterations per asset.  Also because the character is black and outlining them will not restrict our color pallets as much.  We hit a bit of a road bump recently but are trying to get back on track.  The goal at the moment is to make a nicely polished sample of gameplay at some point.  No promises on when, we tried rushing and were not happy with the result.  We wanna show something that will give you an idea of the game's focus.

Also to break all this formal talk Dark Souls 2 isn't coming out for PC for another 20 days and it makes me sad.  Tad already has it on his PS3 and I'm not happy about it.  Lips Sealed
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Savick
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« Reply #41 on: April 07, 2014, 05:24:05 PM »

I look forward to future updates when they come. Nice job so far and keep up the good work. The main character is also totes adorbs.
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retrostark
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« Reply #42 on: April 07, 2014, 06:38:56 PM »

I will only play this game if no cats die  Beg

P.S. The pixel art is astonishing  Coffee
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HyMyNameIsMatt
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« Reply #43 on: April 20, 2014, 06:25:45 PM »



Kitten Battle Dungeon will be split into 2 halves, above and below ground.  Currently we are trying to get a feel for these places tonally so I got together the minimum tiles required to assemble both of those environments.  Above is a little miniature of those tiles assembled with a color for background.



Also since Noxid has made a lot of the base game, he is making a small experimental one within engine to see what kind of features we could use in the rest of the game.  Ambient set pieces was a focus and as a result we got these particle ass cool ass fireflies.

Tad's been on concept art duties as well as some animation.  Don't wanna bring up a lot of it but I'll be super vague with this:



Take care.
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Whiteclaws
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Caus' Why Not ?


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« Reply #44 on: April 21, 2014, 08:27:00 AM »

Ninja Snake, Sweg
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Polar bears are fun ! * Mah Blog *
SolarLune
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« Reply #45 on: April 22, 2014, 04:17:48 PM »

I like the art on that terrain above and below ground. Reminds me of Offspring Fling. Nice art and interesting-looking gameplay so far!
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HyMyNameIsMatt
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« Reply #46 on: April 22, 2014, 04:30:53 PM »

Thanks, I feel like a better artist since I started working on this.

Speaking of game play I gotta make a post on an aspect of dungeon design we came up with but don't have time to make the representative images atm.  Will have to do that later.
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HyMyNameIsMatt
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« Reply #47 on: July 02, 2014, 05:43:21 PM »

So we haven't posted in forever.  The game didn't die, we ran into some issues with our design vs. our time budget and have been juggling game play art and structure for some time.  It's still a little shaky at the moment but I believe we have something manageable down that's satisfying to play.  I figured in the mean time I'd upload a bit of the tile art I've been working on so I can happily say we have our visual style down and that the process of actually making tiles is more than half finished.  Sorry to anyone that's wanted to hear about our progress, but no one wanted to post a bunch of shaky ideas in the thread.

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