Make the trains run on time.Elevator pitch
Mini Metro is a minimalistic subway layout game. When you start, your small city has only three unconnected stations. Your job is to draw routes between the stations to connect them with subway lines. Everything but the line layout is handled automatically; trains run along the lines as quickly as they can, and the commuters decide on the best trains to board and where to make transfers. So there's no need to worry about all that boring stuff.
As the city grows and changes, more and more stations pop up and you have to build new lines, adapt old lines or retire them completely. The game ends when one station has been overcrowded (contains more than five passengers) for too long. Each game is relatively quick, around 5 minutes, and longer once you're more skilled.Alpha build
The playable alpha build has just been updated and is available here
. Drag between thea shapes (stations) to connect them with a route. Extend routes by dragging the terminator. Shrink routes by dragging the terminator back over the last station. That's it! The next thing on my to-do list is to ship an updated alpha build, so fingers crossed it shouldn't be too long before that's out.Development
Mini Metro started out as Mind the Gap
, a jam entry in Ludum Dare 26. It's been in progress since then and really should be out by now but it isn't because gamedev. But it's getting there!
Mini Metro is being developed in Unity using Matt Rix's Futile framework, and is targetting tablet and desktop platforms, and anything else it makes sense to put it on to. It plays well on an iPad and iPad mini and is playable on monster 6" Androids.
The game is *mostly* done. The game itself is all-but coded (just a couple of bugs to sort out). We're working on game balance and pacing right now. Still to do is audio (got some great things planned here), in-game icons, final UI, and I'm sure countless other little things that I haven't even thought of yet.
The Dinosaur Polo Club website
has a few articles about the development process. I wouldn't call it a devlog exactly, more a collection of random thoughts about Mini Metro and our game development experience in general.Devlog
I hope to update this thread every week at least with progress we've made, and responding to feedback when I get the opportunity. We'll see how that goes; work is mainly part-time so there may be some lean weeks.
As always, any feedback is appreciated! Thanks for checking us out.