Photon
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« Reply #200 on: October 23, 2014, 04:44:14 PM » |
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I'm kind of with Smith on this one: the wall blocks don't necessarily convey the feeling of "wall" to me, but rather of random disconnected boxes... like traffic cones or something. I feel like they need to say "wall" a bit more graphically and aesthetically. Because traffic cones aren't nearly as impassable as walls... particularly to a group of tanks and rockets. RIGHT?
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Reilly
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« Reply #201 on: October 23, 2014, 05:08:44 PM » |
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What if we all pretend that they generate invisible magic force fields?
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Belimoth
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« Reply #202 on: October 23, 2014, 05:14:22 PM » |
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What if the game doesn't even stop you from moving over walls, it's just an honor system.
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Bombini
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« Reply #205 on: October 26, 2014, 11:38:25 PM » |
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Very nice look!
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danieru
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« Reply #206 on: December 18, 2014, 10:00:33 PM » |
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Hey guys I just wanted to bump this and see if how things are going? Are you still recruiting testers?
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Reilly
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« Reply #207 on: December 20, 2014, 09:34:17 AM » |
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Good! Holidays have slowed us down a tad, but we're coming back with a lot of motivation. We've got a small group of alpha testers right now. We'll be adding beta testers once we're feature complete. We're excited to finally announce the Item Shop! You collect Charges by destroying units. Tapping on your HQ will bring up the Item Shop. You can only purchase one, and it lasts until your next turn.
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Photon
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« Reply #208 on: December 20, 2014, 09:48:12 AM » |
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Very cool! I'm liking the different twists you're adding to give the game its own unique flavor. And the art is slick as normal too.
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ryansumo
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« Reply #209 on: January 31, 2015, 04:58:59 AM » |
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I really love the design of the buildings. The colors and silhouettes really help distinguish the organic buildings from the technological ones. Took some time to redo all of the terrain and structures. and a new app icon.
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ephoete
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« Reply #210 on: February 01, 2015, 06:18:10 AM » |
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Damn hadn't seen the thread for a while... and it's really going on awesomely!
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Reilly
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« Reply #211 on: March 04, 2015, 04:22:55 PM » |
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We're still alive! A couple updates. We finally have a working version of the campaign map in game, which lets you scroll around and select/play unlocked missions. I also made a new terrain type for the Green Cactus bros.
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and
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« Reply #212 on: March 16, 2015, 01:06:49 PM » |
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Love the new terrain!
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danieru
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« Reply #214 on: March 28, 2015, 04:57:49 AM » |
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Ha! That looks fantastic and the dialog is short but good.
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Rarykos
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« Reply #215 on: March 28, 2015, 12:52:29 PM » |
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Just learnt about this, looks awesome! The artstyle is really quite something, makes me wanna hug all the tanks
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Reilly
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« Reply #216 on: April 13, 2015, 08:13:34 AM » |
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Reilly
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« Reply #217 on: May 05, 2015, 11:12:43 AM » |
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Some glitch stuff for the campaign. Also mocked up a fake boot sequence for when you launch the game the first time. We're getting pretty close, guys! Tutorial/Campaign/Story are the big ticket items to finish up. More difficult than we'd like to admit but it has to be done.
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MakeItUpAsIGo
Level 0
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« Reply #218 on: May 05, 2015, 02:47:36 PM » |
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This game looks great! what platforms are you aiming for?
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Reilly
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« Reply #219 on: May 05, 2015, 06:25:59 PM » |
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iOS only at the moment. We won't know what the future holds till after launch. Personally I'd love to see Warbits on more portable platforms.
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