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Audiosprite
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« Reply #1 on: January 17, 2014, 04:12:34 PM » |
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Dude! How are ya. I was actually wondering last time I played Antichamber - what parameters does the game use to crossfade to a different track? And how does it decide which to go to?
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sidbarnhoorn
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« Reply #2 on: January 18, 2014, 03:12:00 AM » |
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Hey! Doing well thanks, keeping busy. How about you? :-)
The game crossfades between the end/beginning of two tracks with a timing of a couple of seconds to make the transition smooth. Which track is being played is random but each level has it's own ambient layer tracks and later on also top layer tracks which all crossfade. The real change in tonality comes when you get a new gun. The music evolves along with you getting farther into the game.
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William Chyr
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« Reply #3 on: March 11, 2014, 12:30:37 AM » |
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Hey there! Really nice to see you here. I came across this thread when I randomly searched for "Antichamber".
Anyway, Antichamber is one of my favorite games of all time, and I just wanted to let you know I'm a huge fan of the soundtrack as well. I especially love the segment for "Black Tile" - ambient, but still tense.
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sidbarnhoorn
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« Reply #4 on: March 18, 2014, 03:42:19 AM » |
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Thanks, Willy! Very glad you like it. Appreciate it. :-)
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sidbarnhoorn
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« Reply #5 on: March 18, 2014, 04:01:48 AM » |
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The soundtrack for Out There is now available on my Bandcamp page and also many other online retailers: You can find it here along with many more of my film & game music: http://siddharthabarnhoorn.bandcamp.com
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willhelliwell
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« Reply #6 on: March 19, 2014, 02:04:36 PM » |
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Hi Sid! Great to see you on here. Just getting into Antichamber myself and it's so out there. The ambient audio really gives it a great feel. Just wanted to say thanks for making the audio and giving us an explanation about the crossfading I'll definitely be checking out your other stuff.
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Voltz.Supreme
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« Reply #7 on: March 21, 2014, 01:27:14 AM » |
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Loved everything about Antichamber, especially the sound!
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YogX
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« Reply #8 on: March 21, 2014, 09:46:34 PM » |
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I was wondering - and feel free to ignore my question if you feel it is too intrusive.
How much value is there for releasing your own albums. How important is it for me to insist, when I'm dealing with game developers, to keep the rights to sell the soundtrack album myself.
I rather ask this question in this specific thread and not in the Audio forum since you do have a soundtrack for a successful game who has a following (or is it two soundtracks? I noticed there are two Antichamber albums). The Antichamber soundtrack probably sells more than if I would to release an album of all the unknown stuff I've done. And if not - does it even worth it?
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sidbarnhoorn
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« Reply #9 on: March 31, 2014, 01:18:06 AM » |
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Thanks Will & Leo, happy you like it! Appreciate it. :-)
@godmoney, if you want to bring your music to the public you'll have to do it yourself unless you have a publisher that does this for you.
In terms of value, for me it's gratifying to just have the music out there regardless if it makes a lot of money or not. People will have the chance to enjoy the music on its own, especialy if you put it on Bandcamp and/or Spotify.
In terms of making money / selling, it's hard to say how it will go although on some level you can have influence over it, like getting media coverage, sending news out that you're releasing the music for this or that game. Every little bit helps. But eventually after you've released something, you'll have to let it go and let it run its course.
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