Hi!
I enjoyed GOOMWITTEY a lot, so I was pretty enthusiastic to try your new game

In general, I'd say it worked out pretty well! It definitely took a big step towards puzzles rather than execution. To be totally honest, I liked GOOMWITTEY better, but puzzles were pretty fun too, difficult enough to be satisfying and easy enough not to be boring.
There were a couple programming issues though. Sometimes the protagonist square would get sucked into spikes for no apparent reason, and it is pretty frustrating, especially on the pre-last level. Also, the last level is very laggy (still very enjoyable!).
All in all, good game!
Thanks for playing, and I'm glad you liked it. I was trying to balance the game with execution and puzzle based levels, and I think I did a pretty good job. Unfortunately, the block pushing was sort of broken. I don't know if you noticed this but, if you do it right, you can push blocks while you're in the air. And you're not supposed to be able to do that, and it breaks a lot of puzzles. I fixed it about an hour ago, but it isn't a huge deal.
In the end I actually like this game more than goomwittey. This game just felt more complete, even though it was 30 levels shorter, and it had a decent title/end screen + a level select screen. Goomwittey just closes at the end, has no title/end screen/level select, and I personally think that the walljump is really bad and primitive. I still love goomwittey though, I just like this game more (when it works). Sorry for rambling, and thanks again for playing!
One last thing, if you/anyone is wondering, my next game
won't have the same look as my last two. It's starting development soon and it will need LOT'S of testers. This game will hopefully be a lot bigger and have a lot more replayability
hint-hint.