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879708 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:12:46 PM
TIGSource ForumsDeveloperCreativeDesignTeenage hormones + game design
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Author Topic: Teenage hormones + game design  (Read 5201 times)
mjau
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« Reply #30 on: December 05, 2008, 05:59:28 AM »

I just made a pong clone, called Paddles.  My first game.  It did have an electrical anomaly bouncing about in the middle of the playing field though, and pinball-like display things for displaying score and random comments in obnoxious ways.

Shortly after that I made a tetris clone.  It was called X-tris.  My first 2-player game, with 5 times as many ripped SID-tunes as Paddles had.  In 1-player mode, the right part of the screen had X's swirling about in circular patterns.

Both of these got "cracked", trained, and spread worldwide by sceners WTF
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Evil-Ville
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« Reply #31 on: December 05, 2008, 06:01:09 AM »

I'd be making stick figure platformers with cheesy midi music in klik&play.
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Don Andy
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« Reply #32 on: December 05, 2008, 06:03:51 AM »

I'd probably try myself on another MMORPG. Preferably about a cool anime.
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Pishtaco
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« Reply #33 on: December 05, 2008, 06:12:51 AM »

Some kind of wacky text adventure.
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Lucaz
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« Reply #34 on: December 05, 2008, 08:14:42 AM »

If I had done a game 8 years ago, it'd be like this.



But with robots.
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The-Imp
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« Reply #35 on: December 05, 2008, 08:40:20 AM »

If I had done a game 8 years ago, it'd be like this.



But with robots.
YES.
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Wilson Saunders
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« Reply #36 on: December 05, 2008, 08:52:20 AM »

I remember wanting to make a fighting game with all the the characters being the sterio types of people my 15 year old mind saw at the time.

Jock
Preppy Jerk
Nerd (me with super powers, Yay)
Stoner
Gangsta Wana-Be
Christian Zealot
Goth
Evil Clown
Gay Drama Queen
Annoying Child TV host (Barny)
Crotichity Old Guy

Of course now that I have the tools to make this real I am still too lazy to being it about.
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Hempuli‽
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« Reply #37 on: December 05, 2008, 08:55:59 AM »

I dreamed of a Super Metroid-like game when I was 8. When I was 9, I made my first game :D I still have it, it was a very very crappy Pokémon clone made with Game Maker. No ripped graphics!!1
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GNNNRRBRRNIBRIR
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Alevice
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« Reply #38 on: December 05, 2008, 09:11:24 AM »

Now I remember, I intended to make a dream game of having a DBZ brawler, inspired by DBZ legends, where you could choose every single fighting character that appeared on the show, including the pterodactyl from the first DB episode (so you could use Muten Roshii agaisnt Baby Vegeta, just don't have the slightest hope of succeding). You'd unlock each character as you progressed in story mode. The combat mechanics would slightly resemble those of dbz legends (exclduing the health and powerbars, which in my game would be a single thing, which made some sort of KI/CHI management crucial for survival), only far more sophisticaded and akin to the series, so it means you could cast mafuuba to imprison your stronger foe, or bounce energy balls with your hands if they were weak enough. Also, given the fact that the character would use a single lifebar for health and power, it meant you could kill yourself doing your strongest moves when low on life. Also, the arenas were boundless, that is, you'd start on a selected region on a given planet, but flying and such, you could travel the whole world in a single duel, and the environment would be destructable and debris and big objects like cars usable as projectiles.
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Krux
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« Reply #39 on: December 05, 2008, 09:21:41 AM »

at the age of 16 I made my very first games. They were very popular in my class. It was cool to show own Games made with blitz basic while my class mades wondered how "for routines" worked (we also has a little bit of basic programming at school). At the end I had 4 playable games.

I made a two players Pacman inspired game.
A clone of chopper Duel (the name is the game)
Vector Tanks (A game made only with lines and rectangles)
Sword Game(You could controll your sword with the mouse, the damage was calculated relative to the collisions speed)
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Titch
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« Reply #40 on: December 05, 2008, 09:53:39 AM »

I have some of the games I made when I was fourteen, perhaps I should post them here.

Quote
Also, the arenas were boundless, that is, you'd start on a selected region on a given planet, but flying and such, you could travel the whole world in a single duel, and the environment would be destructible and debris and big objects like cars usable as projectiles.

I think this would actually make a really good starting point for a fighting game. Where you duel through a huge number of environments rather than a small contained battlefield. Would need a clever way of rubber banding the players thought.
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eddietree
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« Reply #41 on: December 05, 2008, 10:25:47 AM »

If I had done a game 8 years ago, it'd be like this.



But with robots.

Wow your spelling sucked 8 years ago
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Seth
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« Reply #42 on: December 05, 2008, 10:30:07 AM »

a jRPG
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Chris Whitman
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« Reply #43 on: December 05, 2008, 10:34:36 AM »

I think when I was a teenager I mostly designed games which were extremely silly, or epic RPGs with what I felt at the time were deep messages, but which were still probably about wizards.

The usual stuff.
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« Reply #44 on: December 05, 2008, 11:23:13 AM »

Hmm I would have gone on making some classic 2D RPG with custom everything (except the actual coding, I would have used RPGMaker for that)!

Mind I didn't know my limitations and I got bored easily - no change there then!
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