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1028319 Posts in 41280 Topics- by 32897 Members - Latest Member: SilverDeoxys563

July 30, 2014, 09:22:06 PM
TIGSource ForumsFeedbackDevLogsSound Shift
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Glassmoon
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Matthew Brown


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« on: January 28, 2014, 06:00:16 AM »



Sound Shift is a high speed racing game set to your music.

It's inspired by future racers like wipEout and F-Zero as well as music games like Rez and Audiosurf.

It's still fairly early in development with just a single track while I work on the basic handling and music visualiser, but the hope is to eventually have procedurally generated courses that are created based on the player's music collection.






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Christian
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« Reply #1 on: January 28, 2014, 06:45:09 AM »

Looks cool. Will there be obstacles on the track, hazards to avoid?
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{VeTeR}
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« Reply #2 on: January 28, 2014, 06:49:38 AM »

Nice!
I see here beat synchronized obstacles and other moving elements like riding on EQ:)
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oodavid
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Discombobulated zombie


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« Reply #3 on: January 28, 2014, 06:54:09 AM »

Looks awesome, how are you going to approach the music analysis?
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Glassmoon
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Matthew Brown


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« Reply #4 on: January 28, 2014, 07:31:39 AM »

@Christian + {VeTeR}
I've not yet put much thought into different game modes but dodging or collecting objects on the track could be interesting.

@oodavid
I'm currently using FFT analysis and averaging the sample values into 24 bands, which is currently controlling the track EQ and lighting. The really tricky part will be somehow using the audio sample values as a seed number for the track generation.
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Triple-Eh?
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« Reply #5 on: January 29, 2014, 02:46:23 AM »

This looks right up my street. F-Zero-esque, but looking lovely. Can't wait to feed this some serious techno Smiley

Great work Smiley
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