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TIGSource ForumsCommunityTownhallThe Quantum Principle sci-fi rts/rpg, exploration and survival
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Author Topic: The Quantum Principle sci-fi rts/rpg, exploration and survival  (Read 2760 times)
QGSTim
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« on: January 31, 2014, 05:08:52 AM »

Hello!

My name is Tim and I'm making a sci-fi rts/rpg game set in space called 'The Quantum Principle' (http://thequantumprinciple.com)

I put my game on Steam Greenlight as a concept, if you want to take a look go here: http://steamcommunity.com/sharedfiles/filedetails/?id=235285518

DESCRIPTION
The Quantum Principle is a topdown rts/rpg hybrid set in space.
It features action packed gameplay and many ideas that are found in the 4x genre (explore, expand, exploit, exterminate) are found in TQP as well.

During the game, you will meet many factions, some of which you'll fight, others you'll help.

The game is event and story driven, the ai story generator will look at how you play and at your hidden karma score and activate new events and story arcs accordingly...

FEATURES
newton based physics model
a huge and ever changing solar system to play in
event and story driven game advancement
level your ship by fighting, discovering, questing …
upgrade your ship with lots of weapons and systems, that you can unlock each time you level up
hire and build wingmen, ranging from small drones to fighters and mercenaries
take care of your economy and industry
develop your planet and claim other planets by building large stations in orbit
...

latest youtube movie:




lastest screens:
http://i.imgur.com/SRAgDBP.jpg
http://i.imgur.com/3sbdGJd.jpg
http://i.imgur.com/09YBZ9Y.jpg
http://i.imgur.com/aNwyRbP.jpg

thank you!
- Tim
« Last Edit: March 07, 2014, 04:09:06 AM by QGSTim » Logged
Pyrospy_WV
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« Reply #1 on: January 31, 2014, 05:15:31 PM »

I am not a guy who play this type of game, but I like how works this games.
Maybe if you try put some layers with star moving, because with the stactic image i feel the starship doesn't move... and it is weird to me.

Good job and keep working!
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QGSTim
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« Reply #2 on: February 01, 2014, 05:00:45 AM »

Hey thanks for the comments!

I already added a 'starmap' that is randomly generated beneath the player at runtime to give a sense of speed and movement, but since the stars are tiny specks and dots (really just a pixel or 2 wide) it doesn't come across well on youtube Undecided
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QGSTim
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« Reply #3 on: February 13, 2014, 07:34:53 AM »

another update on the game's progress:

if you have some time to spare and want to support my game than it would be SO VERY COOL if you would like my facebook page!!

A while ago I started on the code for sensor drones and the scanning of planets for resources and interesting features (like life, artifacts, etc…) and last night I finished that part of the code.

When the player discovers a new planet in the solar system he or she can select it and a small pop up window will activate in the top right corner with the name of the planet and the option to launch a drone and not much in the way of information.

If the player has 25 ore to spare, they can press the 'launch sensor drone' button, and once the drone reaches scanning distance to the planet, it will start scanning, and after a while the amount of resources the planet has will show up.
When the scanning is complete the drone will deactivate and implode.

Next think I'll do is add a random feature generator to each planet (these will also be discovered after a scan), and after that I'll start working on the option to build stations in orbit of planets the player scanned (military, civilian and mining stations). I might make certain features on the planets require certain orbital stations or maybe a bit of research before they can be used or exploited …

I finally made a logo for the game!!! I had been thinking about what I wanted it to look like, and I always had a sword and a planet in mind, since that's what the game is about after all. So I designed a sci-fi type of sword that would fit a space knight well in my opinion. I made a little planet swoosh symbol ... and voila! A logo is born!

here's the logo
http://i.imgur.com/ichQ6Nw.jpg
« Last Edit: February 13, 2014, 07:51:58 AM by QGSTim » Logged
QGSTim
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« Reply #4 on: February 23, 2014, 07:29:12 AM »

Another update!

- planetary anomaly generator is in and works, scan planets and discover a smugglers den or an abandoned colony on the surface, or accidentally activate a homing beacon causing an ancient alien menace to awaken and warp to your solar system …
- orbital development (wip) build stations in orbit to gain bonuses, defenses, resources, …
- new player ship and drones added

here are some screens:
http://i.imgur.com/3sbdGJd.jpg
http://i.imgur.com/SRAgDBP.jpg
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QGSTim
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« Reply #5 on: February 28, 2014, 04:12:04 AM »

update:
I've been working hard on improving the ai, especially the movement and reactions of enemy ships. I've made a new ai template and all enemies in the game can now move and fly and strafe in exactly the same way as the player does. It's really exciting seeing an enemy strafe away from incoming bullets Smiley

What else have I been doing?
I've almost finished up the planetary feature generator.
As you might have seen on the front page of the website I've changed the player ship and the drones.
I've been working hard on the orbital development options (I've got 3 stations almost ready for the player to build in orbit)
And many other things, like creating new enemies, improving missile ai, creating fun special weapons for unique enemy ships, etc.

here are some action screens:
http://imgur.com/gallery/09YBZ9Y
http://i.imgur.com/aNwyRbP.jpg

for more info: http://thequantumprinciple.com/
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Udderdude
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« Reply #6 on: February 28, 2014, 05:01:00 AM »

You might want to start a DevLog if you're going to post consistant updates ..

Looks nice anyway, you're almost on par with Starcraft 2 already ..
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QGSTim
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« Reply #7 on: March 04, 2014, 01:07:43 AM »

thanks, comparing my game to sc2 is a huge compliment!

I've uploaded a new movie showing an orbital station with its defenders and combat vs an ancient enemy!



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QGSTim
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« Reply #8 on: March 07, 2014, 04:14:19 AM »

I put my game on Steam Greenlight as a concept, if you want to take a look go here: http://steamcommunity.com/sharedfile.../?id=235285518

thanks! Wink
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« Reply #9 on: March 08, 2014, 05:32:06 PM »

Love those models, keeping my eye on that dev blog Wink
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Check out my space based 3D RTS: http://shallow-space.com

<a href="http://www.indiedb.com/games/shallow-space" title="View Shallow Space on Indie DB" target="_blank"><img src="http://button.indiedb.com/popularity/medium/games/30568.png" alt="Shallow Space" /></a>
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« Reply #10 on: March 09, 2014, 03:32:05 PM »

Really cool stuff.  Reminds me of a combination of 4X strategy games (MOO) and Gratuitous Space Battles.  Looking forward to more updates!
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QGSTim
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« Reply #11 on: March 13, 2014, 01:33:24 AM »

 Blink a resource asteroid and nebula generator has been added to the game, here are some new screens! Smiley

scanning a planet: http://i.imgur.com/VOS2ICd.png
scanning a planet: http://i.imgur.com/4Jr50Sh.png
planetary discovery: http://i.imgur.com/h7skb8p.png
resource asteroid found!: http://i.imgur.com/1oBJgI2.png
resource asteroid destroyed, debris and ore flying everywhere: http://i.imgur.com/DmsafAN.png
nebula generator added: http://i.imgur.com/D96QDub.png
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QGSTim
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« Reply #12 on: April 14, 2014, 11:15:47 PM »

I'm still hard at work, working on the game on a daily basis and I made 2 new movies, showing some action and more, let me know what you think!

A quick look at the Collectors (Pre-alpha version, dated: 14 April 2014)




Fighting pirates (Pre-alpha version, dated: 14 April 2014)



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QGSTim
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« Reply #13 on: April 22, 2014, 03:01:40 AM »

The Quantum Principle v0.001a released!

The first alpha version is ready and available for download for those who pre-ordered!

After many months of working hard and trying to create a memorable and fun (and hopefully addictive) game, Quantum Game Studio is proud to present the first alpha version of The Quantum Principle!

These last couple of days (weeks) I have been hunting and squashing bugs like crazy. Finally I have a stable release ready and I am very, VERY, proud to present to you: version 0.001a of TQP.

The kind and generous people that pre-ordered should have gotten the download information in their emails by now. I hope you are having a great time playing the game!

Of course this being the first alpha version of the game, it is far from complete!
-What's missing is:
- The research system, currently everything can be built with the only restriction being resources and credits and nothing (except through skill points) can be upgraded, this will be added in a future version.
- The story itself is also largely (or completely missing), this too will be added at a later stage in the games development.
- The save function is something I am still working on and I will try to add it in as soon as possible.
- The skill trees that are in right now, work perfectly, but might need to be balanced, expect to have at least 3 extra trees before the beta starts.
- Balancing in general needs to be looked at definitely, the game is quite hard, I already did some balancing on my own, but your input will be greatly appreciated.
- .…

I'm happy with the progress I've made and I hope those of you that are playing the game are having a great time!
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