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TIGSource ForumsCommunityDevLogsToto Temple Deluxe (Multiplayer Party Game)
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juicybeast
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Working on Toto Temple Deluxe www.tototemple.com


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« on: February 05, 2014, 08:46:07 AM »



Hey there everyone! We have recently announced our latest game, Toto Temple Deluxe. It's a bigger and better version of Toto Temple, a game we originally developed at the 2013 Toronto Game Jam.

**UPDATE**
The game is now complete and available on OUYA, check it out here!


This is a bit outdated, but here's a gameplay video of the old version so you can see how it plays (below). The goal is to catch the goat by stealing it from (dashing into) the goat carrier. The longer you hold on to it, the more points you make. When the goat is stolen from the carrier, a bunch of gold coins are scattered around (based on the amount of points the carrier did while he had the goat). First player to reach 3k points by carrying the goat or by collecting coins wins the game!




Since the first version, we did a lot of work to balance the game and tighten the controls. We also want everyone to have a chance of winning, so we balanced the game in order to give a bit more advantages to less skilled players (number of points while holding the goat, speed boosts, etc). In addition to that, Toto Temple Deluxe will have:

  • More levels
  • Different mechanics in each level
  • Power ups
  • Multiple game modes, like Team, Solo and Classic
  • New UI that teaches the controls (so no tutorials)
  • New soundtrack and sfx

*This is our current plan, but obviously everything is subject to change as we're developing and testing.

We will definitely post updates on the new stuff, visuals, etc. We're also planning on releasing a bunch of "blog posts" on the whole development process if you're interested in that. We are totally opened to your thoughts, comments, suggestions, so feel free to share them with us Smiley

Blog Posts






« Last Edit: July 28, 2014, 05:06:16 AM by juicybeast » Logged

ephoete
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« Reply #1 on: February 08, 2014, 04:05:37 AM »

Ah cool Toto Temple! Nice to hear from you again, this new version seems even better than the first one's gameplay.
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juicybeast
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« Reply #2 on: February 14, 2014, 12:44:37 PM »

Ah cool Toto Temple! Nice to hear from you again, this new version seems even better than the first one's gameplay.

Thanks! That's the plan, so hopefully it will Smiley
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juicybeast
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« Reply #3 on: April 09, 2014, 10:32:24 AM »



is a little funny teaser to promote the game, hope you guys enjoy it!

Also, I added a list of the posts I've made on the developement of Toto Temple here, so you can navigate through them easily.

Here is the latest entry, a new addition to the collection!

Using iterative process: execute, test, evaluate, find solution, we've been able to bring the game to maturity. It talks about the way we modifed, added onto and even thrown away our original ideas for the sake of gameplay, comprehension and good feeling.
« Last Edit: April 09, 2014, 10:47:13 AM by juicybeast » Logged

juicybeast
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« Reply #4 on: May 12, 2014, 07:54:16 AM »

Good news! A new entry is born!


In there we talk about some conflicting design ideas we had to purge and modify, and things that sounded like good ideas but turned sour for different reasons, and how we handled all that.
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Derqs
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« Reply #5 on: May 12, 2014, 01:44:22 PM »

I'm a big fan of you guys. Quality games!
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juicybeast
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« Reply #6 on: July 28, 2014, 05:02:19 AM »

I'm a big fan of you guys. Quality games!

Thanks! Hey, aren't you a goat? How fitting! Tongue

And here we are, Toto Temple is complete, you can check it out here http://www.tototemple.com/!

And to celebrate, here is another blog post, explaining how we designed the different levels.

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