IndieDB link0.5.0.2209 - 10.10.14
Added decorative "flying off numbers" with indicators of damage and healing
Reworked system of effects:
-The effects may be superimposed as a card user, and the target
-Added "power" affecting the numerical effectiveness of some effects
-Effects are processed before script section now
Redrawn objects and enemies: the barrel, altar, book rack, Ghost, Shot
Added enemy: Wall of flesh
Added perk: Lord of the Flesh
Added spells: Fist punch, Tentacles
Added ninth level (map_8)
Redesigned eighth level (map_7)
Changed the way the effect of the "shield" - now it takes the absolute value of the damage, and not relative
The effect of "paralysis" now complicates escape
Effects of "The Shield" and "Shock" now have power indicator
Reworked visualization effects. Now they will line up from top to bottom, and do not appear at fixed locations
Spell "Lightning" is transferred to the school "Magic"
Slightly improved appearance of male version of "Armor of the Order"
Added spell list
Added the ability to display images by scripting
Added ability to display scrolls by scripting
Added the ability to adjust the size of the cards in the battle
Changed the look of cards
Fixed the head of male character doll
Changed the layout of the elements in map editor, added the ability to turn off elements
Added the ability to consistently hold up to 10 fights, keeping in every next one both mana and health of the player character. Part of random battles will take place in this format
Fixed a bug with the definition of bonus damage from Strength. Now taken the power of the card user
Added bonus damage from Intelligence. Strength now affects a sword and bow, and intelligence - the armor and magic
Modified opponents AI
On the cells with appointed event, random battles are locked (there was a danger to "overlap" random battle on scripted)
Changed the "doll" of female character. Anatomical shoals dominated T__T
Change the outlook of both kinds of women's armor
Added record proportions graphical representation of the character
Now the player can shuffle the cards, if it does not satisfy the current hand, but no more than once per turn at Speed above 35
Somewhat higher stability of the game
Added opponents: Marauder
Percentage damage is no longer subject to any effects except for the crit bonus (not amplified by fury, blessing, etc.)
Spell "Bolt" transferred to the jurisdiction of the skill "Bow"
Fixed minimap deformation, if the map has unequal proportions
Added the ability to adjust brightness
Added the ability to adjust anti-aliasing
Removed possibility to choose the type of armor in the early game
Added a new type of items - armor
Added Armor: Armor of the Order (available initially), Armor of Blade Dancer
Reworked female "character doll" (again, not completely)
Spell "Sword Strike" no longer appears in the book of spells, if not opened by player or opponent
It is not clear, but may be able to strangle a bug with a memory access error in the beginning of the battle...
Added perk icons
Added display of perk icons to the player (or enemy) panel
Fixed incorrect work of perk "Mana Flow"
Added a simple animation of monsters appearing
Information about perks owned by the player is now correctly cleared when starting a new game
In combat mode added player and enemy health and mana bars
Added option to render dungeon blocks economically (may slightly reduce the load on the system, but maybe not)
(Partially) fixed a bug that caused it to fail early in the fight with the message Access violation (thanks warm summer rain) - its probability is greatly reduced, and it should not lead to an interruption of the game caused by internal processing mechanics of transmission between the player and the opponent
Synchronized processing of visual elements
Added decorative elements framing the screen
Enemy "Slug" is now at level 14, as it should be
Buttons of characteristics distribution are now displayed only if the player has a free points for distribution and if the player looks at the characteristics of own character (not an adversary)
Added spaces to card value
On all cards with indicated effect duration, the number of moves is designated in accordance with the localization (for English. - T, for Russian. - X)
Added opponents: Demon (3 lvl.)
Added cards: Bolt (Bow)
Added items: Crossbow
Items now have the ability to influence and enhance skills and add cards
Effects of perks can now add up, affecting the efficiency of their application
Tutorial early in the game is now displayed once
In the inventory now displays a description of items (bonuses that they give)