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TIGSource ForumsCommunityTownhallGum [Puzzle Game]
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Author Topic: Gum [Puzzle Game]  (Read 8436 times)
Glyph
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« on: February 16, 2014, 06:07:31 PM »




"Life isn't easy when you stick to everything."

-Igor Dulcevic



Have you ever wondered what it's like to be made of gum?

Long nights spent stuck under desks.
Humans mashing you up and spitting you out.
And sometimes - Oh, the horror!
...they swallow.

It's a tough existence to be sure. But you may just have it the worst of all.














Don't look too hard at this one. Seriously. I didn't cheat, I swear.


Cursed with sticky autonomy, you play as a Gum Person with a thirst for adventure. Navigate your way out of sticky situations and wonder to yourself how much easier it would be if you didn't stick to everything.



Gum is a puzzle game that I've been working on for a little over a week. It started as a quick idea on paper and quickly proved that it had enough complexity to create a full-fledged puzzle game out of. Feedback is appreciated  Gentleman


~~ FEATURES ~~

30+ levels across 8 worlds
Level loader, so you can make your own puzzles
19-track OST by yours truly
Gum!


So check it out!

"I Don't know..."
Youtube Trailer

"It's Gum time!"
Download Gum v0.91!
4.79MB. Windows only, yo.



Code: (Changelog)
v0.91
~ Fixed a loader bug which caused five or more levels to be displayed improperly
~ Fixed a map bug where the player could potentially get off-course
! Lowered high scores for: 4-1, 5-1, 7-3, 8-6
+ Updated level_guide.txt
+ Added Z to speed up movement on map
+ Added Z to undo in level

v0.91 Addendum
~ Fixed a bug with movement on map
- Removed Z to speed up movement on map
+ Added options.txt
+ Added MAP_WALK_SPEED, with default value of 2
+ Added Space to confirm selections
Note: If you want to update to the new version and keep your old level data, download the new version and copy 'levels.txt', 'data.gum', and 'campaign_data.gum' to the new Data folder.
« Last Edit: February 18, 2014, 01:04:50 AM by Glyph » Logged


kazak
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« Reply #1 on: February 16, 2014, 07:11:32 PM »

i actually looked that quote up to see if it was real.

good game.
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s_l_m
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« Reply #2 on: February 16, 2014, 08:46:37 PM »

I really enjoy it, the music is quite good and the puzzles are well thought out. Keep it up!
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Draknek
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« Reply #3 on: February 17, 2014, 05:41:15 AM »

This is cool!

A lot of the level music doesn't seem to match the game though: feels like it'd be more at home in an action game. It sounds good, just is a lot more upbeat than I'd expect for a thinky puzzle game.

Environments are nice and varied.

It's awkward that I can't hold down a key to keep moving in that direction.

Movement on the overworld map is soooo slow Sad

Minor: I'm used to Z for undo, can I suggest having Z/U/Backspace all activate undo?
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Glyph
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« Reply #4 on: February 17, 2014, 06:40:12 AM »

Thanks for the feedback, everyone!

Updated to v0.91 with a few bugfixes and such!

Updated the first post and link.

Code: (v0.91 Changelog)
~ Fixed a loader bug which caused five or more levels to be displayed improperly
~ Fixed a map bug where the player could potentially get off-course
! Lowered high scores for: 4-1, 5-1, 7-3, 8-6
+ Updated level_guide.txt
+ Added Z to speed up movement on map
+ Added Z to undo in level
Note: If you want to update to the new version and keep your old level data, download the new version and copy 'levels.txt', 'data.gum', and 'campaign_data.gum' to the new Data folder.

I hope I addressed some of your concerns Draknek. As for the music, I guess I'm just a fan of upbeat stuff Tongue
And I'm torn on the holding-down-to-repeat-motion thing. I think the feeling you get from pressing the key twice is different from holding it down. It makes it feel... stickier. But if it turns out to be a pretty common complaint then I'll definitely look into it Hand Thumbs Up Right

Has anyone tried making a level yet? Well, hello there!
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bitserum
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« Reply #5 on: February 17, 2014, 07:00:37 AM »

I just can't unsee this so I have to comment  Concerned
I doubt this was your intention, but the name alongside with the logo (white, drippy text) is highly suggestive of something else...

« Last Edit: February 17, 2014, 07:10:17 AM by bitserum » Logged
Glyph
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« Reply #6 on: February 17, 2014, 07:04:19 AM »

Yeah, I showed it to a friend and the first thing he did was send me a copy of the logo with part of the G cut off.
Maybe I'll change the game from black and white to black and pink Big Laff
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bitserum
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« Reply #7 on: February 17, 2014, 07:30:30 AM »

Name/Logo aside, i quite like the puzzles, though I've only beaten the first two worlds so far. I didn't mind the music, neither upbeat nor more relaxed tracks got in the way of focusing on play which is great.
Quite an addictive game too.
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Draknek
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« Reply #8 on: February 17, 2014, 08:03:15 AM »

Even when pressing Z on the overworld, it still seems slow. So I think it should be faster again, and I think the fast speed should be the default. There's no reason to force the player to have to wait between levels!

Another place I want multiple key bindings: on the menu/overworld I want to use space rather than enter.
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Glyph
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« Reply #9 on: February 17, 2014, 08:34:23 AM »

Alright, I made a few small changes that should fit your needs Smiley

Code: (v0.91 Addendum)
~ Fixed a bug with movement on map
- Removed Z to speed up movement on map
+ Added options.txt
+ Added MAP_WALK_SPEED, with default value of 2
+ Added Space to confirm selections
Note: If you want to update to the new version and keep your old level data, download the new version and copy 'levels.txt', 'data.gum', and 'campaign_data.gum' to the new Data folder.

The options file should be pretty self-explanatory. There's only the walk speed for now, but I'm sure the need for other stuff will arise. Go ahead and set the speed to 8, and watch the gum fly.
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orange08
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« Reply #10 on: February 17, 2014, 11:37:55 AM »

This is a very nice game, the levels must have taken lots of work to design... as well as the different obstacle relationships.
One downside for me, I didn't especially enjoy the music... it was a bit annoying to my ears, that might just be my own preference, though.
The hud was pretty confusing to me at first as well, on the menu and in-game... of course I managed to understand what everything represented after a minute or two but I feel you could have designed it a bit more simply.

The puzzles in this are really really good. Did you come up with this concept yourself? I don't think I've ever seen anything quite like it. Great work putting all of this together!  Smiley Hand Thumbs Up Right
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Glyph
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« Reply #11 on: February 17, 2014, 12:59:16 PM »

Yeah, the idea of a simple variation on the old block pushing formula isn't exactly new, but I figured there was still room for innovation. It's pretty simple but there are some advanced concepts that the player should develop as they play Wink

And sorry the music wasn't your cup of tea, I'm still working on improving my musical talent so it's not gonna be perfect. And yeah, I work mainly in chiptunes. I'll make sure to add a no music option soon.

BTW, if anyone has any levels to share, post them here! I can add challenging/fun ones to the sample levels in newer versions Coffee
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Glyph
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« Reply #12 on: February 17, 2014, 05:36:30 PM »

Uploaded to GameJolt!

http://gamejolt.com/games/puzzle/gum/22785/
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Glyph
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« Reply #13 on: February 18, 2014, 01:00:12 AM »

I made a trailer video! It's kinda low-quality but I'm not exactly a video editing wizard...

Gum Trailer
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Conker534
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« Reply #14 on: February 25, 2014, 04:33:27 PM »

Nice art style, following
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nikolaus
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« Reply #15 on: March 05, 2014, 10:33:10 AM »

would play, no windows
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mickmaus
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« Reply #16 on: March 24, 2014, 07:23:21 PM »

same ^^ i'd love a mac compile if you ever had the chance. love your style
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tjcbs
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« Reply #17 on: May 20, 2014, 02:17:44 PM »

Up to the last world, it's getting so damn hard. How do you come up with these?Huh?
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TriStarch
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« Reply #18 on: May 21, 2014, 08:22:57 PM »

I like it!  Each of the levels feels very unique with all the ways you have to use the mechanics.  This would've been an awesome gameboy game.
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Glyph
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« Reply #19 on: June 03, 2014, 05:11:17 AM »

Thanks everyone Gentleman

I'll look into a mac version soon, as I'm doing so with another of my games right now, and if that works out then I might as well get this one. The mac version will probably be bigger since I can't use Bassmod to play the songs in their native format, but in this day and age I don't think filesize is as big of a deal (remembers dial-up, shudders)
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