Jatzey RPG is a project under development from Voltic Games (
voltic.com.au). I am overseeing pretty much all aspects of the project, and viva/volt has helped with alot of the Lua Scripting infrastructure/ implementation. There are also additional team members assisting with the dialogue/script and composing the music and sound effects.
In Jatzey RPG you can switch between 4 different characters: Jatzey, Jamie, Dougie and Dragin. Each has their own unique abilities that can be acquired throughout the game in order to solve puzzles/ scenarios to collect these things:
6 of which are hidden in each level of the game - earned upon completing a variety of missions.
After a history of working with in a retro 16-bit graphical style. This is my first time creating a game in HD with a crisp, cartoony art-style.
What we hope to feature:
-8 Worlds each with 6 Jewel Fragments to collect (total 48)
-Open non-linear structure, with a sense of exploration.
-Inspired by Banjo-Kazooie in terms of structure and humor, Zelda: ALttP in terms of puzzle design and game-play and the Mario RPG series in terms of turn-based battling (which is a planned feature).
-A humorous script, with memorable characters and alot of dry sarcasm.
-Something both modern and nostalgic.
I will try and update this section as much as I can, since I am a little bit into development I will showcase some elements of the game in posts following this one. I hope you are interested!