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TIGSource ForumsCommunityDevLogsWarlocks vs Shadows - multiplayer wizard brawler
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Author Topic: Warlocks vs Shadows - multiplayer wizard brawler  (Read 39958 times)
ANtY
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i accidentally did that on purpose


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« Reply #20 on: March 08, 2014, 03:48:34 AM »

first of Wojtek's attempts at characters

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Netsu
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proficient at just chillin'


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« Reply #21 on: March 08, 2014, 03:51:26 AM »

Very cool pixels, especially the environment Hand Thumbs Up Right
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karlozalb
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Do or do not.There is no try.


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« Reply #22 on: March 08, 2014, 04:42:01 AM »

Cool! following, and Trello powa BTW!
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ANtY
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i accidentally did that on purpose


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« Reply #23 on: March 08, 2014, 10:47:17 AM »

I'm so glad you like it, guys  Kiss



So, I've decided that there won't be any Fire Wizards, Water Wizards and Earth Wizards in the game.

Since all the wizards that fight in Risk of Death are summoned from their own dimensions to the tournament each one of them will be a character, with a backstory, etc.

Here's the Pyromancer:

Jake's a young boy with no magic talent whatsoever.
Though, that ain't stopping him from rampaging through the battlefields. How is he capable of going on par with the most powerful wizards from all dimensions - you might ask.
Well, he is soul-bound with his bird companion, and it so turns out that the bird happens to be an ancient Pheonix, one of a kind.

Here's my doodle of how will he look like:


The Pheonix will be flying over his head and he'll be the one casting the spells.



Thoughts?
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matriax
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« Reply #24 on: March 08, 2014, 05:02:42 PM »



here is facebook for the gam

:O if you convert this into pixel-art and add parallax can look awesome in the game  Kiss
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ANtY
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i accidentally did that on purpose


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« Reply #25 on: March 09, 2014, 11:18:09 AM »

bugs  Shocked

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moi
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DILF SANTA


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« Reply #26 on: March 09, 2014, 11:25:18 AM »

Bug? he just went super saiyan. It's a feature.
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subsystems   subsystems   subsystems
Impmaster
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Scary, isn't it?


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« Reply #27 on: March 09, 2014, 04:36:55 PM »

The blocks look a little too different from the background. They're a bit too dark or something. Looks good though!
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Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/theimpmaster
ANtY
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i accidentally did that on purpose


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« Reply #28 on: March 13, 2014, 02:05:50 PM »

supersayan is finished



Darth Rainer
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[Q] Dash Mark - dashes in the nearest enemy's direction and slices him with the lightsaber. Marks all hit enemies with a Lightning Mark, which lasts 4 seconds.
[W] Force Grip - (channeling) grabs the nearest enemy in the direction Darth's facing, hovers him in the air rendering him unable to move / cast spells. If the enemy's a player he can fight it by mashing X button.
In the meantime the Force Grips steals life from the immobilized enemy.
[E] Lightning Strike - teleports to every enemy marked by Lightning Mark and slashes him with his sword, stays at the last one's location. Visualized only by sword slash trails on affected enemies.
[R] Shock Wave - a wave of energy blasting away and damaging everything on its way
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InfiniteStateMachine
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« Reply #29 on: March 13, 2014, 02:09:02 PM »

That's looking awesome. Loving the art.

What's that deal where he's drawing out pixels? Is he gaining some strength from the enemy?
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ANtY
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i accidentally did that on purpose


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« Reply #30 on: March 13, 2014, 02:11:34 PM »

That's looking awesome. Loving the art.

What's that deal where he's drawing out pixels? Is he gaining some strength from the enemy?
[W] Force Grip - (channeling) grabs the nearest enemy in the direction Darth's facing, hovers him in the air rendering him unable to move / cast spells. If the enemy's a player he can fight it by mashing X button.
In the meantime the Force Grips steals life from the immobilized enemy.




//quoting cuz paged
supersayan is finished



Darth Rainer
__________________
[Q] Dash Mark - dashes in the nearest enemy's direction and slices him with the lightsaber. Marks all hit enemies with a Lightning Mark, which lasts 4 seconds.
[W] Force Grip - (channeling) grabs the nearest enemy in the direction Darth's facing, hovers him in the air rendering him unable to move / cast spells. If the enemy's a player he can fight it by mashing X button.
In the meantime the Force Grips steals life from the immobilized enemy.
[E] Lightning Strike - teleports to every enemy marked by Lightning Mark and slashes him with his sword, stays at the last one's location. Visualized only by sword slash trails on affected enemies.
[R] Shock Wave - a wave of energy blasting away and damaging everything on its way
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InfiniteStateMachine
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« Reply #31 on: March 13, 2014, 02:36:52 PM »

Take it as a compliment, I was mesmerized by the ani gif  Durr...?
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knifeySpoonie
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« Reply #32 on: March 13, 2014, 02:42:26 PM »

Those poor lizard shadows just strutting their thing... then boom life stolen Sad...

Lookks really nice! :D
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Founder and Creative Director |  KnifeySpoonie Games  |  Tpickarddev.com | @TPickardDev
SolarLune
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It's been eons


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« Reply #33 on: March 13, 2014, 05:13:12 PM »

Interesting looking game. The combat looks pretty solid and quick!
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Graham-
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ftw


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« Reply #34 on: March 13, 2014, 06:38:25 PM »

Those powers are intoxicating. I especially like the "flash" - I mean
both abstractly and literally. The powers are my favourite part, above
the backgrounds and enemies, and everything else that is good. It
reminds me of Cave Story. Maybe that is cliche to say. The games are
similar in how simple and effective the combat flourishes are. I think
my favourite part of Cave Story was the tight feel of combat. I felt
like Pixel had given me tools to action the way I wanted to, instead
of the way he envisioned - like so many AAA games fail to do. Your
game's video gives me similar feelings. Good work.
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ANtY
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i accidentally did that on purpose


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« Reply #35 on: March 16, 2014, 04:04:23 PM »

@knifey: yeah, poor salamndrs  Cry

@solarlune: thanks :3

@graham: Smiley seems like I'll have to play that cave story game after all Shocked


// i like the fact that you can still jump even if you're mid-air if you haven't jumped since the last collision with the ground, everything to make it as mobile as possible

because mobility is fun

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Graham-
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ftw


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« Reply #36 on: March 16, 2014, 04:25:27 PM »

u no play cavestory whyyyy!?!?
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ANtY
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i accidentally did that on purpose


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« Reply #37 on: March 16, 2014, 04:31:42 PM »

I didn't like the beginning five minutes  Embarrassed


// tomorrow together with Wojtek (the artist) at work we'll be trying to test the first build with local multi, since nor me, nor waxx have gamepads / ppl to test it with at home

I hope we'll be able to at least play lol
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Graham-
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ftw


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« Reply #38 on: March 16, 2014, 04:41:50 PM »

I forgive you. cave story was my "first indie game," but you don't need to play it.
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iamcdr
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no talent to design, so I do marketing.


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« Reply #39 on: March 17, 2014, 02:19:53 AM »

I am getting a strong "the unseen blade is the deadliest" vibe from that character Wink
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