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879043 Posts in 32956 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 06:04:40 AM
TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsBalding's Quest (Moderator: BMcC)Is Balding's Quest Ever Coming Back?
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Author Topic: Is Balding's Quest Ever Coming Back?  (Read 23897 times)
Alec
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« Reply #90 on: December 20, 2008, 06:40:47 AM »

 Evil Evil Evil Evil Evil Evil Evil Evil Evil Evil

F E E D  U S
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Corpus
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« Reply #91 on: December 20, 2008, 08:15:33 AM »



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BMcC
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« Reply #92 on: December 20, 2008, 03:33:51 PM »

Haha, awesome. :D

I'm typing the post now.
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pla1207
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« Reply #93 on: June 22, 2009, 11:34:08 AM »

Hi guys,
i don't have any idea about the current state of BQ , but I really don't care..i just got the MS2 and saw the first animation (he looked up when i press 'W', LOL WASD MOVEMENT !!!)and i loved it...btw I'm new in here Gentleman ...and yes because of BQ
 
this forum is great,hope I can contribute ..oh,and the intro-music is freaking fantastic,too
« Last Edit: June 22, 2009, 11:31:39 PM by pla1207 » Logged
William Laub
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« Reply #94 on: June 22, 2009, 04:15:13 PM »

It's not too late. Add your second post to your first post, then delete you second post and you'll get a second chance at the mancrib.
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Frog
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« Reply #95 on: June 22, 2009, 11:04:40 PM »

This will make m year if BMcC ever finishes it.
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JamesGecko
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« Reply #96 on: June 25, 2009, 08:33:32 PM »

I don't know if this is the right thread or not, but is movement going to stay like this in the final game?

It just seems a little button mashing intensive. Like, if I run into a wall with a gap underneath, Baldo doesn't go into a crawl automatically, I have to press the down key. Same for hitting up for walls with gaps at Baldo's chest height. I got stuck in the attic on the title screen the first time I played because of the latter instance. I dunno; the controls just feel a little verbose. It feels like I have an almost excessive amount of exact(ing?) control over the players movement, but I never found any situations where all this extra power would come in handy.

Also, there are a few places where movement doesn't "flow" quite right. Like, you can climb up stairs in a small tunnel just by holding up and a directional key, but you have to repeatedly mash down when climbing down them.
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« Reply #97 on: June 26, 2009, 03:38:33 AM »

The movement in at the moment is intentional and final, barring any major changes of direction. It's harking back to the games that BQ is based upon so it was part of the original brief.
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BMcC
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« Reply #98 on: July 03, 2009, 02:27:22 PM »

... btw I'm new in here Gentleman ...and yes because of BQ
 
this forum is great,hope I can contribute ..oh,and the intro-music is freaking fantastic,too
Awesome, thank you.  And welcome! Gentleman

This will make m year if BMcC ever finishes it.
But I don't wanna finish it!  Tongue

The current plan is to release a big update at the end of August and hope the community can take it from there.  Should be good?

I don't know if this is the right thread or not, but is movement going to stay like this in the final game?
The movement in at the moment is intentional and final, barring any major changes of direction. It's harking back to the games that BQ is based upon so it was part of the original brief.
Yeah, I mean... I'll iterate on the movement, for sure.  Guy's gonna have a bunch more moves by the time it's done.  But I don't really get why having exact control is a bad thing?  There will be plenty of situations where you wouldn't want him doing things like climbing ledges and ducking under gaps automatically.

Also, at least in the build on my machine, you can hold down to walk down steps.  Might not be in the last released build, though. Shrug
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Frog
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« Reply #99 on: July 03, 2009, 03:34:37 PM »

Good to know you're still workin on it, this makes me happy Tongue
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JaJitsu
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« Reply #100 on: July 03, 2009, 10:30:54 PM »

As long as you make him go a little faster i'll be happy.
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Frog
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« Reply #101 on: July 03, 2009, 10:47:12 PM »

I kind of like his slow movement speed.
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triptych
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« Reply #102 on: August 25, 2009, 02:55:40 PM »

Are you opening the source? Having this as an open source project would not only allow others to help fix bugs, but ensure that it never dies when devs grow weary with the project Smiley
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« Reply #103 on: January 20, 2010, 02:07:19 PM »

well, it's obviously past august and nothing happened.

I've only joined this place recently and looked about at the projects...and I'm incredibly impressed with balding,it seems it's been very long time in development and sometimes dead, is there any plans for it in 010?
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BMcC
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« Reply #104 on: March 23, 2010, 08:40:12 AM »

As long as you make him go a little faster i'll be happy.
Cheesy

But seriously, his movement gets a little better each update, I think.  It's (relatively) early yet. Wink

Are you opening the source? Having this as an open source project would not only allow others to help fix bugs, but ensure that it never dies when devs grow weary with the project Smiley
Probably not.  All the game-specific stuff (logic, graphics, sound, everything) is already external, anyway.

... I've only joined this place recently and looked about at the projects...and I'm incredibly impressed with balding,it seems it's been very long time in development and sometimes dead, is there any plans for it in 010?
Hey, thanks!  No concrete plans.  It's on the backburner as I work on my own big game.  BUT I will take some amount of time again at some point to focus on BQ, probably to take it to Milestone 3 (the meta-game in place, with a complete, playable "world").
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