Hi everyone. This is the game I´m currently working on. It is called The Hong Kong Massacre.
It is a top-down action game inspired by classic Hong Kong action movies. I wanted to make a game for sometime that tries to capture the intensity and mayhem that gunfights creates in these movies.
So I decided to start a DevLog mostly to share my work with you guys and hopefully get some good feedback and ideas also. It´s also a good motivation to keep updating and working on the game.About the Game
The idea of the games is that the player is set out to hunt down a triad leader(or similar) in Hong Kong, his whereabouts is unknown so your job is to track him down. You do this by finding people in his organization for more clues. When you start the game you have a map with different locations available. These acts as levels and you can choose any order you want to visit them. As you get new clues new locations will be unlocked on the map for you to visit, and so on. I also want to include levels that are more stealth based (haven't tested this yet so it might not work at all), and some where you only take out one target.
The main game mechanic is the ability to slow down time whenever you want. This is crucial to be able to clear a harder level. When you slow down time you can dodge bullet by rotate your character and also rack up shoots when killing enemies. In the future I want to extend this ability with some more stuff. In progress
I have gotten quite far with the core game mechanic and overall art direction of the game.
Right now I´m remaking the whole AI system as the old one was a bit funky and ugly.
I´m also currently working on a trailer for the game and hopefully I will be done with that in a couple of days.
Here are some animated gifs of the game from 3 different levels (Subway station, Office, and Parking Garage)
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Thanks for your time!