Hi all,
Recently I've been working on a prototype for a game idea called Adrift.
Adrift sets the player on a space ship on the brink of failure and the player just has to survive. The ship contains a portal device which allows travel to nearby planets in order to collect supplies and search for technology etc.
I've been building this prototype with the intention of just exploring the mechanisms required to facilitate this kind of gameplay and to see if various ideas even work. But it's all for nothing unless I get real feedback from people on the direction I'm going.
What I'm looking forI'm basically looking for feedback on the sort of gameplay that exists at the moment and thoughts on how it will scale. The original idea was that the ship would be massive (600m long, 300m wide, 2-4 decks) and thus much more time consuming to explore, repair and survive in. The current ship doesn't give a good indication of that sort of thing and I know it, just use your imaginations a little
For more information on what I have in mind and thoughts behind what I've done so far, I recommend checking out the small blog I've been keeping:
https://adrift.jasegam.es/. It goes into detail on some topics and explains the rationale behind others.
Requirements* Windows XP or newer
* .NET 4.0
Downloadhttp://adrift.jasegam.es/prototypes/AdriftPrototype.zip (40mb)Note: That server is located in Australia, so it might be quicker to grab it from IndieDB for many people:
http://www.indiedb.com/games/adrift-prototype/downloads/adrift-prototype-5Screenshots