Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076106 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 11:03:17 AM
TIGSource ForumsFeedbackPlaytestingDOOMBEAM
Pages: [1]
Print
Author Topic: DOOMBEAM  (Read 234 times)
sambaylus
Level 1
*


View Profile Email
« on: March 02, 2014, 09:00:59 PM »

If you like DOOM and bigass BEAMS I've got the game for you.
Meant to be a really simple HTML5 game, the goal is to pull the enemy ships into your giant DOOMBEAM with your magnet hands.

http://www.masharcade.com/doombeam
WORKS ON MOBILE!

Any feedback is much appreciated!
Logged
Ooops
Level 0
***



View Profile
« Reply #1 on: March 03, 2014, 12:48:19 AM »

Played this on my iPhone 5S (3 times) and reached a hi-score of 120.

It ran very smoothly. I like the art a lot, especially the big mothership (the other ships look a bit generic in comparison).

The gameplay is very simple, maybe even a tad simplistic. Also, I may be wrong, but there doesn't seem to be a difficulty curve. The ships seem to be coming in a random density, not a density that is increasing over time.

One thing I found confusing in the beginning is the ship's claws. it looks too much like a magnet, and I found myself clicking on them to attract the enemies, rather than drag-and-dropping into the doom beam.

If you can add a little variety and a clearer difficulty curve (and sound!), this could become a pleasant little time-waster.  Smiley
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic