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879688 Posts in 32998 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 04:56:47 PM
TIGSource ForumsDeveloperCreativeMake a game in one sitting and post it
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Author Topic: Make a game in one sitting and post it  (Read 4343 times)
AMT
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Keep your eyes open.

Pogo708
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« on: December 12, 2008, 12:11:41 AM »

I did this because I was bored, but I'm curious to see what others come up with. It started out just having fun animating stick figures in GM and, well, whaddaya know!

http://myweb.cableone.net/rebelart/collectathon.zip

Let's see what everyone else makes in one sitting! Sorry if this is the wrong forum, I hope this is the right one.
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William Broom
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formerly chutup


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« Reply #1 on: December 12, 2008, 12:33:30 AM »

Bob's Game?

Also, your game was cool.
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William Laub
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Gold Cray


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« Reply #2 on: December 12, 2008, 07:28:46 AM »

I made 90% of this is one sitting. I find that if I don't make most of a game in one sitting, I often don't finish the game either.
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Digital Modular Theremin: A new KiNd of Theremin<br />C C++ Python Verilog Java VBA C# Fortran
Cymon
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Computer Kid


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« Reply #3 on: December 12, 2008, 09:34:31 AM »

I actually made shox in one sitting while watching a movie (I think it was firefly). So one sitting and two hours.
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Cymon's Games, free source code, tutorials, and a new game every week!
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AMT
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Keep your eyes open.

Pogo708
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« Reply #4 on: December 12, 2008, 10:00:10 AM »

I made 90% of this is one sitting. I find that if I don't make most of a game in one sitting, I often don't finish the game either.

Hey, you go to NM Tech too? Wow, strange coincidence. What SDL version does your game run? I don't have the DLLs and the one I downloaded didn't work with it.
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JLJac
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« Reply #5 on: December 12, 2008, 10:33:06 AM »

AMT, that's pretty impressive. Sadly I can't take you seriously with that avatar Undecided
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AMT
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Keep your eyes open.

Pogo708
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« Reply #6 on: December 12, 2008, 10:41:16 AM »

AMT, that's pretty impressive. Sadly I can't take you seriously with that avatar Undecided

Alien pop stars are serious business.
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William Laub
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« Reply #7 on: December 12, 2008, 11:04:57 AM »

I made 90% of this is one sitting. I find that if I don't make most of a game in one sitting, I often don't finish the game either.

Hey, you go to NM Tech too? Wow, strange coincidence. What SDL version does your game run? I don't have the DLLs and the one I downloaded didn't work with it.

Sorry about that. I'm pretty sure I'm using an old version by now and should upgrade sometime. These DLLs should work.

EDIT: Isn't tech great? It is the perfect school for any human being, and the Chartwells Food Service is wonderful too!
« Last Edit: December 12, 2008, 11:22:58 AM by Gold Cray » Logged

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AMT
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Keep your eyes open.

Pogo708
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« Reply #8 on: December 12, 2008, 01:19:53 PM »

Gah, just thinking of having to spend another semester living off of Shartwell's gives me a stomach ache. Off campus housing +1  Gentleman
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agj
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« Reply #9 on: December 12, 2008, 01:24:10 PM »

I made this during last month's Klik of the Month (music by lofi).

Where

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William Laub
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« Reply #10 on: December 12, 2008, 01:31:41 PM »

I also made both of my entries for the codeblocks challenge in one sitting.
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Digital Modular Theremin: A new KiNd of Theremin<br />C C++ Python Verilog Java VBA C# Fortran
Hempuli‽
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Batatoes.


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« Reply #11 on: December 12, 2008, 02:42:33 PM »

www.hempuli.com/Jonnyharo.exe

I created it with my friend in 4 hours, from 9 PM to 2 AM (this happened about 5 years ago).
Use control to shoot and shift to jump. Space unleashes a powerful attack that hurts yourself too.
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GNNNRRBRRNIBRIR
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Laremere
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« Reply #12 on: December 13, 2008, 01:01:44 PM »

http://h4xr.org/fimb



I just made this without getting out of the chair once.  (even though using two different computers because the XP I made it on doesn't have internet)

I originally was just playing around with getting a working orbiting model in game maker, but then after I had the planet, and asteroids (or more technically, comets too), I thought "hey, what  if there was a space station that you could control?", then "it could collect the asteroids!"

After a little more work, I ended up with my final product.  You control the space station by using the up and down keys, increasing and decreasing it's speed.  This allows you to change how you orbit the sun.  The objective is to collect the asteroids.  I made it so you could never completely run out, but they do get smaller in numbers.  If you hit the sun your game ends.  If you hit the planet, then you get 10 bonus points for coming home and the game ends.  Try to get the highest score.

Tell me what you think!  (now that this post is made I finally can get out of this chair, I wanted to take this topic name too literally)
There is also an eastereggish thing, think outside of the box.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
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Soulliard
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« Reply #13 on: December 13, 2008, 08:58:29 PM »

Every so often, the Game Dev Club at RIT has rapid game development days, which are good times for me to actually get off my lazy butt and finish something.

I just made this today.

At the previous rapid game dev day, I made this.
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Delmore
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haha dude i love indie games!!!


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« Reply #14 on: December 19, 2008, 10:53:34 PM »

Made this awhile ago for some fangame competition. I won some award for it on their site, took about two hours to make.
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