Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878659 Posts in 32931 Topics- by 24339 Members - Latest Member: Nexrage

May 22, 2013, 11:19:52 AM
TIGSource ForumsDeveloperBusinessAddresses of indie game blogs
Pages: 1 2 [3]
Print
Author Topic: Addresses of indie game blogs  (Read 6906 times)
Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #30 on: January 18, 2009, 03:12:53 PM »

IndieGameMag's review of my game wasn't that great either. It got the front cover so my mother just had to buy a copy (I didn't buy one myself because it was 9$ for a 24 page magazine).

You'd think that if someone were going to put in the effort to make an actual physical magazine about indie games, that they'd put more effort into their reviews. Writing isn't an easy talent, I guess.
Logged

RobF
Level 5
*****


Bored


View Profile
« Reply #31 on: January 24, 2009, 02:26:46 PM »

True, but then, most people who really can't write a coherent sentence don't get championed as some sort of promotional saviour in certain quarters Wink

Logged

I just can't help believing though believing sees me cursed.
Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #32 on: January 24, 2009, 07:53:01 PM »

Oh, I don't think his reviews are that bad. They are coherent sentences. They're grammatical. They just don't seem to have much work put into them: they aren't interesting to read, they read almost like GamePro's reviews (and I know that's terribly insulting, but I can't think of a widely recognizable comparison that isn't insulting).
Logged

RobF
Level 5
*****


Bored


View Profile
« Reply #33 on: January 24, 2009, 08:56:41 PM »

Quote
This unique story embodies what indie games are about and solidifies itself with solid gameplay.

Are you sure?  :D
Logged

I just can't help believing though believing sees me cursed.
Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #34 on: January 25, 2009, 07:51:13 AM »

Well, everyone makes a mistake here and there. It's leagues better than what you get on the GMC forums, at least.

But that sentence is particularly bad, yes. My mother started reading that review aloud to my father and I was like ugh ugh I don't want to hear it and had to leave the area.
Logged

Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #35 on: January 25, 2009, 07:55:11 AM »

http://www.indiegamemag.com/2009/01/free-flash-game-burn-rope.html

Isn't the game called You Have To...?
Logged

RobF
Level 5
*****


Bored


View Profile
« Reply #36 on: January 25, 2009, 06:16:13 PM »

Maybe he didn't want to give away the ending?
Logged

I just can't help believing though believing sees me cursed.
Peevish
Level 4
****



View Profile WWW Email
« Reply #37 on: February 02, 2009, 02:28:10 PM »

Making a kick-ass game is step 1 to getting known, but the internet is a very LOUD place, and it's hard for people to find you. World of Goo is a good example of something getting known simply for being innovative. Winning IGF is tons of low-cost/low-effort publicity, and a check for 20 grand makes marketing easier.

But very few people are going to win IGF. Far less publicity goes to the runners-up.

The Wolfire team had a decent blog entry about how to keep interest in a game through development so you already have some interest by release time: http://blog.wolfire.com/2008/12/6-tips-for-game-devs-from-the-gaming-sdforum/

You don't have to be terribly business savvy; sometimes it can even be a turn-off. You just have to bring as much creativity to your publicity as you do to your game.
Logged
tylerjhutchison
Level 1
*


hebbo!

tylerjhutchison
View Profile WWW
« Reply #38 on: February 11, 2009, 08:11:28 PM »

Quote
This unique story embodies what indie games are about and solidifies itself with solid gameplay.

Are you sure?  :D

I didn't know that Dan Brown was writing game reviews now.  Gentleman
Logged

tylersaurus.com | twitter | blog | wedrawcomics.com -- software sngineer by day, comic book artist/game dev by night.
Pages: 1 2 [3]
Print
Jump to:  

Theme orange-lt created by panic