Hello,It is called Jiun, a free-to-play MOBA (or ARTS as you wish) game in pixel art scheduled to be released by the end of March 2014. It addresses to a wide range of public. 1) Sum-up of the Gameplay Here two the main concepts:
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No magic skills casted by the character,
only items you use.
For example:You can have two actives weapons equiped, one in the left hand and the other one in the right hand.
You are able to use these weapons with two keys (K and L by default) when cooldown is ok. For example you can equipe two swords or a sword and a shield.-
No auto-attack such most of MOBA/MMORPG, it is more like an hack'n slash, in a retro atmosphere. For our first beta release, scheduled by the end of March 2014, we planned to implement 5vs5 mode where your goal will be to reduce opponent team reinforcements to 0.Games will last at least 15 minutes. First tests during the alpha private test session
Full size screenshots visible here 2) Sum-up of the of the development's chronology of Jiun Initially aimed to be a MMORPG, we worked on Jiun very hard, which was coded in java, but we realize few months ago that this wasn't the best way to follow for an independant game studio after we tried a crowdfunding campaign.The resources were lacking. The time also. As Jiun wasn't my first online game experience (I made an online MMO called Kingdom of War PSP) we decided to move quickly to another platform before being overwhelmed by labor and obscolescence of the Java applet platform. Moreover we experiment a lot of Java applet warnings.Phaser JS was the best way to achieve our goal. This choice was made few months ago and here we are. 3) Music sample 4) Sign in to the beta, follow us and spread the word! You may be interested in signing in to the beta of Jiun, it is free and it keeps you a ticket to the beta.
Sign in to the BETA scheduled to be released 30th March of 2014.
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Facebook, you can also spread the word :D
The forums of Jiun just have opened :
Join us on our forumsStay tuned!
Merci à tous, rendez vous fin Mars 2014!
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