Wheelbound
I'm starting a devlog here for Wheelbound, a platform game that I've been working on for long enough now that it might actually see the light of day.
I'm going to try and get in the routine of updating it once a week, to keep me motivated.
What is Wheelbound?Wheelbound is an exploration-focused platform game in the style of Metroid or Castlevania. In it you play a character who has been terribly injured, and must rely on his wheelchair to manoeuvre through the hostile environment of a bizarre alien world. Through the course of your sci-fi horror adventure you will encounter deadly wildlife, arcane ruins, powerful upgrades and, just maybe, dark secrets about where you are and how you came to be here…
Where did the idea for Wheelbound come from?Wheelbound is an idea that we’ve been working on for a couple of years now, in various prototype forms. The basic concept came from this idea of how unfortunate it would be if you were a videogame character and you couldn’t walk. We realised there aren’t really any game characters who have major disabilities, so wouldn’t it be interesting to make one? Thus was born the concept of a platform game where you can’t jump, only roll.
How are you making it?With Multimedia Fusion 2 – a sometimes cantankerous, confusing beast of code-free game development software that none-the-less is pretty powerful when you know what you’re doing, and has some major advantages such as not needing to know how to program.
When will it be released?There’s currently no release date planned, though we’re aiming for some time in 2014. Wheelbound is being made in our spare time, and will be completely free, so it’ll be done when it’s done.
Some screenshots:
Using geothermal vents to boost skyward.
Alien Jungle
An elevator!
More coming soon! There's also more info on my site here:
http://nickdablin.wordpress.com/