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TIGSource ForumsCommunityDevLogsSkelethon - DEMO Available
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Author Topic: Skelethon - DEMO Available  (Read 10956 times)
mickmaus
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« on: March 23, 2014, 12:40:19 PM »

Latest Mac Demo HERE

Do you have game maker 7 for windows? Would you like to do a compile for me?

---------------------------------------

Started a game for 7DRL doing an action dungeon crawler with random generation. I barely had time to work on it during the week so i'm finishing it now as it's own thing. Probably sank about 16 hours in so far.



The core idea is that enemies spawn with a random weapon, usable by player too. Blink Each enemy has a unique movement / ranging scheme.

Weapons are color coded; a red monster will alway shoot a boomerang and a blue one will drop a bomb.


glug

BRB
« Last Edit: April 06, 2014, 07:33:33 PM by mickmaus » Logged

Rat Casket
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« Reply #1 on: March 23, 2014, 04:26:04 PM »

Skelethon. Im down.
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mickmaus
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« Reply #2 on: March 23, 2014, 04:51:38 PM »

Here's three of hopefully five weapons:

Red boomerang, blue bombs and green.. uh.. cone?

Trying to figure out what to do for a main character sprite, currently I have this jerk
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JosephElliott
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« Reply #3 on: March 23, 2014, 11:09:27 PM »

I am so into this. Those enemy sprites are killer.
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Bandreus
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« Reply #4 on: March 24, 2014, 02:30:34 AM »

Man I wish I could be as good at dancing as that skeledude  Hand Any Key
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ghoulkid86
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« Reply #5 on: March 24, 2014, 02:50:23 AM »

That shimmy is SO GOOD! Smiley
Really think you should stick with that art style and redo the tiles to fit it. Gameplay sounds/looks fun too.
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nikolaus
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« Reply #6 on: March 24, 2014, 03:02:59 AM »

potential
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Rat Casket
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« Reply #7 on: March 24, 2014, 04:45:09 PM »

where is more post more
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Conker534
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« Reply #8 on: March 24, 2014, 04:51:12 PM »

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mickmaus
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« Reply #9 on: March 24, 2014, 08:05:47 PM »

^^ i lolled

Update #2 - starting generation


the beginnings of reading map data from a text file! as much as a pain in the ass as game maker can be this is relatively painless.


rotation is working! both negative and positive. I hope to reuse rooms through rotation. This means there's only 4 types of rooms. dead ends, elbow bends, t-junctions, and fourways!


after laying the rooms out in a grid, put a grey wall block below the black ones to give 3d effect
« Last Edit: March 24, 2014, 11:21:18 PM by mickmaus » Logged

FuzzySlippers
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« Reply #10 on: March 24, 2014, 08:31:01 PM »

Stick with the dancing its awesome.
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mickmaus
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« Reply #11 on: March 25, 2014, 11:10:55 PM »

Update #2.5 - macro room connection generation

I'm using two techniques, layered, to make my dungeon.


Using the generator concept from spelunky to create a guaranteed path between two points. It starts from the top going left and right, dropping down if it hits a wall or sometimes if it just feels like it. Check out Darius' sick tutorial on the subject!


Secondly using noise + a healing function to get close to 100% connectivity. If any room has an exit into another room, it ensures that destination room has an exit facing back, I also remove exits pointing out of the map.


Final result, layering noise on top of guaranteed path.




Works for any size floor, note there are rooms entirely off the path, but we dont care because we are ROGUES
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mickmaus
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« Reply #12 on: March 25, 2014, 11:20:49 PM »

updating this to 60% done WHY NOT YOU CANT STOP ME
« Last Edit: March 25, 2014, 11:28:28 PM by mickmaus » Logged

Rat Casket
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« Reply #13 on: March 26, 2014, 05:05:39 AM »



too smart for my blood
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Nuprahtor
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« Reply #14 on: March 26, 2014, 06:26:08 AM »

That dancing skeleton is hilarious, subbed
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mickmaus
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« Reply #15 on: March 26, 2014, 10:55:52 PM »

UPDATE #2.999 FINALLY



This is the room grid generator using text-file tile data and rendered in the same way the current static game works. AKA I just gotta drop in my mobs and start position and we're DONE WITH GENERATION


exploring the new dungeon, alone...
« Last Edit: March 26, 2014, 11:17:23 PM by mickmaus » Logged

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« Reply #16 on: March 27, 2014, 05:13:04 AM »

that is how i explore all of my dungeons  Cry
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Tuba
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« Reply #17 on: March 27, 2014, 05:22:18 AM »

You got me at the dancing skeleton
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mickmaus
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« Reply #18 on: March 27, 2014, 12:06:37 PM »

UPDATE #3

first sketch of the minimap, thinking this should be an optional item pickup / store purchase



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mickmaus
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« Reply #19 on: March 28, 2014, 12:07:17 PM »

spawning enemies ... woops

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