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TIGSource ForumsDeveloperArt (Moderator: JWK5)Best style of game art to learn to get contract work?
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BusyRobot
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« on: April 04, 2014, 05:16:59 AM »

First post here Smiley

I've worked as a game dev for many years but I'm thinking of making a bit of a change and try and get some game art contract work. I've always been a bit artistic anyway so I'm not starting from scratch, but what I'm not sure on is if I spend my time learning certain game art styles what should I learn? should I learn pixel art? should I learn a more cartoony style? or maybe even more a realistic style? are there any good game art tutorials that I should definitely take a look at? How important is it to also be able to animate? or is better to just concentrate on good static 2D art whatever the style?

Thanks for any advice.
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ryansumo
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« Reply #1 on: April 05, 2014, 07:39:03 AM »

Internally depends on your interests and your skills.what kinds of games do you want to make art for? How good are you at cartoony and/or realistic art? Start from there and figure it out.

I have 7 years under my belt as a freelance artist and I've worked in games of varying styles, but mostly cartoony since I was primarily working on iOS games.  Animation can be important, but just as important is learning how to create a decent looking UI, since many smaller games will only be able to afford one artist to do everything for them.
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BusyRobot
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« Reply #2 on: April 05, 2014, 11:06:54 AM »

That's a good point about the UI. But I was just wondering about pixel art as it seems there's a lot of games being made right now with the pixel art style, but that's separate skillset maybe, so I'm wondering if it's better to specialise in one area.
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retrostark
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« Reply #3 on: April 06, 2014, 06:39:41 AM »

I think that having a unique style is the most important thing. If you are like others and they work cheaper and possibly better they will get chosen over you. So if you have your own style and it is good people will hire you and you will be the only one in the field that designs that way. Hope that helps, and best of luck.  My Word!
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« Reply #4 on: April 08, 2014, 12:51:39 AM »

Focus on what you enjoy making the most, because that should be your goal. If you don't know what you enjoy, I dunno o 3 o

But aside from training in that which you like, you also need stuff like "painting pretty colors" "understanding how shadows fall on stuff" "anatomy or how things are constructed" and "painting the places where things exist" and such. Like, all-around drawing skills. For example, I don't care if you only ever draw cartoony things if it teaches you anatomy while you're at it. But if you do it to avoid anatomy, that's not gonna go well.

If you absolutely feel hopeless with detailed construction:y drawing, I suggest tackling everything from a 'design' and 'layout' angle - learn how to make abstract yet good-looking graphic displays of ratios and colors and the best ways to stylize things you think look good. I mean stuff like http://indiestatik.com/wp-content/uploads/2013/02/1440.jpg and segue into stuff like http://static3.businessinsider.com/image/5311fbd069bedd0928f07868-1200/threes-tells-you-at-the-top-what-kind-of-card-will-be-added-next-at-the-game-board.jpg and http://www.bermuda.ch/balduin/blog/Loco_Roco.jpg

but beware, because loco roco and threes are absolutely drawn/created by people who absolutely have a good skill in drawing. I'm just saying that learning how to combine big flat fields of colors in a beautiful way is never going to be a bad skill!

but I'm not actually suggesting 'that style', just thinking out loud. still my tip is 'learn everything about art that you possibly can, related to games or not and practice what you find the most fun'

... you can do like me too, and learn pixel art if you want to! Pixel art is really good, it scales from abstract atari-stuff to SNES and even 90s arcade game complexity. If you get your skill level up to SNES chrono trigger ability (while sketching a lot on paper mind you) you'll develop all the skills you need in a very condensed and limited environment, which will hone your graphic senses. At least that's what I think, cause that's what I did.

Good luck anyhow
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BusyRobot
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« Reply #5 on: April 08, 2014, 01:05:52 AM »

Focus on what you enjoy making the most, because that should be your goal. If you don't know what you enjoy, I dunno o 3 o

But aside from training in that which you like, you also need stuff like "painting pretty colors" "understanding how shadows fall on stuff" "anatomy or how things are constructed" and "painting the places where things exist" and such. Like, all-around drawing skills. For example, I don't care if you only ever draw cartoony things if it teaches you anatomy while you're at it. But if you do it to avoid anatomy, that's not gonna go well.

If you absolutely feel hopeless with detailed construction:y drawing, I suggest tackling everything from a 'design' and 'layout' angle - learn how to make abstract yet good-looking graphic displays of ratios and colors and the best ways to stylize things you think look good. I mean stuff like http://indiestatik.com/wp-content/uploads/2013/02/1440.jpg and segue into stuff like http://static3.businessinsider.com/image/5311fbd069bedd0928f07868-1200/threes-tells-you-at-the-top-what-kind-of-card-will-be-added-next-at-the-game-board.jpg and http://www.bermuda.ch/balduin/blog/Loco_Roco.jpg

but beware, because loco roco and threes are absolutely drawn/created by people who absolutely have a good skill in drawing. I'm just saying that learning how to combine big flat fields of colors in a beautiful way is never going to be a bad skill!

but I'm not actually suggesting 'that style', just thinking out loud. still my tip is 'learn everything about art that you possibly can, related to games or not and practice what you find the most fun'

... you can do like me too, and learn pixel art if you want to! Pixel art is really good, it scales from abstract atari-stuff to SNES and even 90s arcade game complexity. If you get your skill level up to SNES chrono trigger ability (while sketching a lot on paper mind you) you'll develop all the skills you need in a very condensed and limited environment, which will hone your graphic senses. At least that's what I think, cause that's what I did.

Good luck anyhow

That's a great reply, thanks Smiley Well I've done a bit of game graphics work over the years http://www.biggerplay.com/game-graphics but yeah you're right I don't really have a "style" I just alternate to what's needed, but I think it would be good to become really good at one particular style, rather than being "ok" at a lot of them maybe? or maybe it's better to be a jack of all trades when it comes to getting game art work, that to me is more what it's about right now, the getting work point of view rather than the become a particular style expert although that would be cool Smiley.... I love pixel art, I was actually messing around with game development when pixel art was actually the main style! (I'm very old :p), the only thing is, if i spend a lot of time becoming good at that I don't want that to mean when other styles of graphics work comes up I'm in the best place to take them.
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