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TIGSource ForumsDeveloperArt (Moderator: JWK5)The animation thread
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indie11
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« Reply #40 on: September 26, 2014, 10:17:13 AM »

Finally I found the right thread :D . So I made a character with run cycle for a minimal platformer.

Link: https://dl.dropboxusercontent.com/u/70467204/Air/Air.html

Feedback please  Smiley?
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rj
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« Reply #41 on: September 26, 2014, 01:55:08 PM »

firstly it's prob best in the future to just do a gif of the animation for feedback purposes

secondly: probably color her hair in for the run cycle? come on, that's like basics. sorry if that's mean, but it would have taken maybe an extra two minutes total before integrating it

thirdly: sure the run cycle is fine, maybe make the up/down bounce just a tiny more pronounced? for a pixel thing this simplified and small there's not much to screw up, i think, so as far as i'm concerned this looks good and fine.

i like the rainbow jets.
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McMutton
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« Reply #42 on: September 26, 2014, 02:37:08 PM »



This is pretty cool; wish I could find resources on how to do this sort of thing.

Here's an slightly old and a brand new one:



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rj
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« Reply #43 on: September 26, 2014, 06:50:29 PM »

LOOKATDAT JAUNTY WALK
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indie11
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« Reply #44 on: September 26, 2014, 09:02:44 PM »

firstly it's prob best in the future to just do a gif of the animation for feedback purposes

secondly: probably color her hair in for the run cycle? come on, that's like basics. sorry if that's mean, but it would have taken maybe an extra two minutes total before integrating it

thirdly: sure the run cycle is fine, maybe make the up/down bounce just a tiny more pronounced? for a pixel thing this simplified and small there's not much to screw up, i think, so as far as i'm concerned this looks good and fine.

i like the rainbow jets.

I am going with an outline theme so hair will be a bit out of the theme. Gonna work on the bounce(1-2 pixel more)
thanks for the feedback  Smiley
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OneMoreGo
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« Reply #45 on: September 27, 2014, 12:53:53 AM »

Some of the animations for a farming mini game i'm working on
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SolarLune
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« Reply #46 on: October 03, 2014, 12:49:26 AM »

Posting to follow - interesting thread so far! Was gonna try for an animation of my own, but alas, I got distracted doodling.
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Landshark RAWR
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« Reply #47 on: December 18, 2014, 08:04:03 PM »

finished cleaning up this fighting game style animation of nidoking

not putting this in pixel art because it's drawn over this
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Catghost
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« Reply #48 on: December 19, 2014, 11:32:32 AM »



tried to animate a person for the first time. it was fun to work on but its an extremely slow and tedious process.
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JaJitsu
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« Reply #49 on: December 28, 2014, 11:53:50 AM »

i've had toon boon for a while and finally tried it out.


it was nice, but i'm so use to photoshop animation i'll probably stick with photoshop.
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Mr Underhill
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« Reply #50 on: January 18, 2015, 11:22:58 AM »

^^^ Definitely use it, it's great.

I used Toon Boom to make this, too:



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Netsu
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« Reply #51 on: January 18, 2015, 11:45:11 AM »

Looks great except the fact that things accelerate as they fall Smiley
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SolarLune
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« Reply #52 on: January 18, 2015, 04:08:48 PM »

Agreed, and the cat wouldn't fall spread out like that. It'd fall stretched toward the ground, with its front paws ready to absorb its impact, I think. Cool animation, though!

@JaJitsu - Haha, funny.
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Mr Underhill
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« Reply #53 on: January 19, 2015, 12:39:11 AM »

Crossposting from our devlog, where Schilcote said the same thing:  you're right; initially I liked it because it gave her kind of a floaty, "look how cool I am while I'm doing this" ninja feel, but we're definitely gonna add some acceleration and see if it doesn't click better. It might just seem like an animation point but it's really a character point, too, so that's gotta be pondered through. Tx for the feedback, folks!
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Mr Underhill
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« Reply #54 on: January 20, 2015, 02:17:56 AM »

Hey people. So here's a sped up animation process video I've recorded of an angel we'll be using in-game (rough animation only for now).

It's made in Toon Boom and the original was about 4 hours long; it's time-compressed and edited down to 7 minutes. Enjoy!
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LStro
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« Reply #55 on: January 22, 2015, 12:37:53 PM »

Awesome stuff Mr Underhill. That looks rather time consuming and tedious, but the result is quite cool.
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Mr Underhill
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« Reply #56 on: January 27, 2015, 03:09:25 AM »

Thanx Lstro!

Here's the most recent rough I've worked on. Still has a few kinks to iron out, and no process vid on this one

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siskavard
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« Reply #57 on: January 27, 2015, 05:21:10 PM »

^ very smooth, however it could do with some secondary/overlapping animation on the ears when he sits down, right now the ears are just straight tweening to your key poses.
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mankoon
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« Reply #58 on: January 29, 2015, 06:31:39 PM »

@catghost-
That's really cool for a first try!
@Mr underhill.
I want to play as that cat Waaagh!
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stringkiller
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« Reply #59 on: February 03, 2015, 03:58:19 PM »

So much good stuff here!
@Prodigga
Looks like "another world" stuff, pretty original 3D style
@Gagz9k
I specially liked this paul robertson-ey style of animation. I believe those extra exagerated movements really make things flow in a game

And by the way


Any tips on learning to do explosions and effects like that? The flat colours on such a fluid animation looks amazing. What kind of reference do you take? I hope to see that one finished.

This is one animation for a game I'm currently making with my pal:

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