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TIGSource ForumsDeveloperArt (Moderator: JWK5)The animation thread
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sparkling vinegar
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« Reply #80 on: May 05, 2015, 08:36:05 AM »

whats with his pointy breast on the first animation

lol I didn't expect this kind of answer, but in fact it's his arm with the bat on the shoulder.
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Henry_Oswald
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« Reply #81 on: May 05, 2015, 08:09:43 PM »




Here are some books doing things that books do.
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Alevice
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« Reply #82 on: May 07, 2015, 02:21:02 PM »

whats with his pointy breast on the first animation

lol I didn't expect this kind of answer, but in fact it's his arm with the bat on the shoulder.

its a joke to point out ther emight be minor readability issues. If possible i would suggest different color sleeves.
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Catghost
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« Reply #83 on: May 08, 2015, 08:06:22 AM »



from

.
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sparkling vinegar
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« Reply #84 on: May 11, 2015, 10:07:42 AM »

whats with his pointy breast on the first animation

lol I didn't expect this kind of answer, but in fact it's his arm with the bat on the shoulder.

its a joke to point out ther emight be minor readability issues. If possible i would suggest different color sleeves.

Could be a good Idea.  Smiley But the Cricket is often in full white. Maybe short sleeves...
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BBreakfast
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« Reply #85 on: May 20, 2015, 10:18:31 AM »



lil' walking animation I just finished for the female Ranger job class in Arcadian Atlas.
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SolarLune
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« Reply #86 on: May 20, 2015, 10:51:38 PM »

^ Very nice, but I think her knee's a tad too high in the bottom-left walking animation.
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jiitype
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« Reply #87 on: May 23, 2015, 05:02:23 PM »

idk

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jiitype
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« Reply #88 on: June 01, 2015, 10:04:28 AM »

spoopy dino

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IonForceStudio
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« Reply #89 on: June 01, 2015, 10:48:10 PM »

^ Very nice, but I think her knee's a tad too high in the bottom-left walking animation.
I think so too, if she had one knee on the thigh Wink
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Ninja Dodo
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« Reply #90 on: June 04, 2015, 07:46:43 AM »

Readers of this thread may be interested in the new Reanimators forum as a supplement to the TIGS forums for the discussion of animation in games. This one has the distinction of being founded by the guys who organize the Animation Bootcamp at GDC, so topics lean towards things relevant to professional animation specifically for games. It's fairly quiet mostly, but there have been some interesting discussions.
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2mass
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« Reply #91 on: May 17, 2016, 02:10:01 AM »

So, a fairly old thread revived.. For this my 100th post.. w/ rat, spam, spam & spam. And more rat.

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cykboy
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« Reply #92 on: May 20, 2016, 12:38:42 PM »

Here's some animation concepts for Antraxx:





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tortoiseandcrow
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« Reply #93 on: May 24, 2016, 09:10:46 AM »

Working on my basics!



I'm currently figuring out OpenToonz, a free animation suite apparently used by Studio Ghibli. It's got some very nice features, though the interface is a bit forbidding at first. Definitely a step up from Photoshop in terms of rapidly animating frames. I suspect I'll wind up keyframing in Photoshop, before moving to OpenToonz to do the breakdowns and inbetweening.
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tortoiseandcrow
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« Reply #94 on: May 24, 2016, 09:34:56 AM »

Because I'd love to see more folks posting in this thread, and doing animation in general, here are some good starting resources!







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Ninja Dodo
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« Reply #95 on: June 05, 2016, 10:43:31 AM »

For animation resources I would also recommend these: http://www.ninjadodo.net/animlinks.html
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Kvasir
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« Reply #96 on: June 13, 2016, 07:10:39 AM »

Here's a running cycle of this lady I'm working on Smiley


and without the shield
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Garv
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« Reply #97 on: July 07, 2016, 11:33:44 AM »

done this in Spine to test stuffs.

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« Reply #98 on: July 18, 2016, 08:51:46 PM »

Workin' on some attack animations. This one's Idle>Charge>Attack

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Shirsh
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« Reply #99 on: July 20, 2016, 12:18:55 AM »

Making attacks one by one.
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