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877678 Posts in 32879 Topics- by 24315 Members - Latest Member: Malharhak

May 20, 2013, 07:15:42 AM
TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 2199267 times)
Schoq
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« Reply #22905 on: May 19, 2013, 06:33:01 AM »

Sometimes random phrases come to me that I think would make for great story ideas, or songs, or whatever... and thanks to twitter and facebook I tend to post them for people to riff on or whatever whatever... but now that I am getting into game development, I find myself being attracted to the idea of taking those phrases and turning them into pixel art / video game vignettes... so this is my first go at that...
[...]
The low legibility of the tiny font brings it down a bit. Consider doubling the resolution.
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devi ever
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« Reply #22906 on: May 19, 2013, 06:34:58 AM »

The low legibility of the tiny font brings it down a bit. Consider doubling the resolution.

I appreciate the advice, but the illegibility is half the fun.  Gomez
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todd
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« Reply #22907 on: May 19, 2013, 08:37:01 AM »



i first read it as "that's when i realized i has not a fish, but it has too late". it came off as meme-ish to me until i read the text on your website
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Strife
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« Reply #22908 on: May 19, 2013, 08:44:15 AM »

i first read it as "that's when i realized i has not a fish, but it has too late". it came off as meme-ish to me until i read the text on your website

Same. The colors also remind me a lot of Lois from Family Guy. xD
Nevertheless I am quite intrigued to see where this goes.
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FrankForce
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« Reply #22909 on: May 19, 2013, 09:19:59 AM »

Frankforce, looks nice and smooth as well! I'm not so keen on the square head of the player character though.

Thanks, it is like that on purpose though, the name of the game is SQUAREsville. Also from a design perspective to make the player more visible on tiny Sifteo cubes I tried to fill up the space as much as possible. The other NPCs in the game will not have square heads, I will post some soon.
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Strife
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« Reply #22910 on: May 19, 2013, 12:30:15 PM »



Not 100% mine - Argyle is doing the shading for our sprites. But, this is a general idea of what's coming for the other characters.

(If you haven't spotted our game before, then yes, the bike is fully rideable. Gentleman )
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Dr. Cooldude
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« Reply #22911 on: May 19, 2013, 12:34:27 PM »



Not 100% mine - Argyle is doing the shading for our sprites. But, this is a general idea of what's coming for the other characters.

(If you haven't spotted our game before, then yes, the bike is fully rideable. Gentleman )

Looks great, love the character design! Smiley
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yz toxxi.dk                                                                               lelebęcülo
Cellusious
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« Reply #22912 on: May 19, 2013, 01:57:04 PM »



Not 100% mine - Argyle is doing the shading for our sprites. But, this is a general idea of what's coming for the other characters.

(If you haven't spotted our game before, then yes, the bike is fully rideable. Gentleman )

The tail looks pretty weak compared to the rest. The tooth looks weird too.
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Blambo
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« Reply #22913 on: May 19, 2013, 04:18:55 PM »



Which is the least shitty/usable?
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Dualmask
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« Reply #22914 on: May 19, 2013, 07:14:44 PM »

Not exactly pixel art, but here are some sprite designs I'm working on for a beat-em-up game idea I have.



this last one is a simple combo string that ends with an energy blast I have yet to add (along with the lighting/shadows).
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Dualmask
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« Reply #22915 on: May 19, 2013, 07:16:48 PM »



Which is the least shitty/usable?

The second and eighth sets catch my eye best. It must be those highlights/accents on the tops of the bricks contrasted with the darker colors.
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ETG
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« Reply #22916 on: May 19, 2013, 07:31:27 PM »



Which is the least shitty/usable?

The least usable one? That would be either bottom rightmost sets. Overuse of black makes it hard to tell wall from floor.

But I like the darker walls with the bluer floors, or the brighter walls with the grayer floor. 8th, or 9th.
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Schoq
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« Reply #22917 on: Today at 05:44:01 AM »

Not exactly pixel art, but here are some sprite designs I'm working on for a beat-em-up game idea I have.
[...]
this last one is a simple combo string that ends with an energy blast I have yet to add (along with the lighting/shadows).
Those are pretty cool, but this thread is for pixel art. There are other more suitable art threads you could post them in.
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ANtY
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« Reply #22918 on: Today at 06:37:41 AM »

just realized I never posted here my glorious animations

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shao
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« Reply #22919 on: Today at 06:59:59 AM »

just realized I never posted here my glorious animations



Its good!.
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