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Demon Lizardman
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« Reply #10480 on: July 01, 2014, 10:57:55 AM » |
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More stuff 
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Zerovirus
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« Reply #10481 on: July 01, 2014, 06:10:17 PM » |
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 There's some wonky stuff going on with that further-away arm, mostly due to me reaching the ends of my art-stamina around that point.
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eigenbom
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« Reply #10482 on: July 02, 2014, 02:56:15 AM » |
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Woah there's amazing stuff in here. I should read this thread more often. 
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Blambo
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« Reply #10483 on: July 02, 2014, 06:31:53 AM » |
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====) 
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Conker534
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« Reply #10484 on: July 02, 2014, 07:06:52 AM » |
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dude thats so tight
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Conker534
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« Reply #10485 on: July 02, 2014, 07:07:20 AM » |
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this is why this is my favorite thread
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olli
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« Reply #10486 on: July 02, 2014, 07:13:00 AM » |
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 finally had the time to draw some new teslagrad art today
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Conker534
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« Reply #10487 on: July 02, 2014, 07:15:33 AM » |
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thats really cool too, i really like it :D
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Carrion
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« Reply #10488 on: July 02, 2014, 09:08:04 PM » |
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Rakugaki-Otoko
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« Reply #10489 on: July 02, 2014, 10:11:23 PM » |
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 drew a guy
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Conker534
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« Reply #10490 on: July 02, 2014, 10:27:34 PM » |
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loving it
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RiskySafe
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« Reply #10492 on: July 03, 2014, 04:49:25 AM » |
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Cobralad
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« Reply #10493 on: July 03, 2014, 05:33:18 AM » |
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Started doing Dungeon of the Endless character fanart, heres two: 
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Ax38
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« Reply #10494 on: July 03, 2014, 05:37:30 AM » |
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Started doing Dungeon of the Endless character fanart, heres two:
Love that, reminds me of Viewtiful Joe. :3
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ANtY
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« Reply #10495 on: July 03, 2014, 06:21:16 AM » |
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lovely style  Started doing Dungeon of the Endless character fanart, heres two:  this is friggin awesome, man! //very unhappy with how this one turned out, but I haven't figured out what I don't like about it so much 
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olli
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« Reply #10496 on: July 03, 2014, 08:07:37 AM » |
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 another one
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chris is balls
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« Reply #10497 on: July 03, 2014, 05:37:13 PM » |
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//very unhappy with how this one turned out, but I haven't figured out what I don't like about it so much  hey man, i thought i'd try to help with an edit:  the swagger motion didn't seem quite right, and the arm looked a bit weird. i also tried to make the face seem more built: i've noticed that you've got loads of soft edges and gradients, which looks nice but doesn't serve well when you want to build a nose, a brow, an eye socket, a cheekbone... the same applies to the rest of the body, actually. the shading is kind of flat, combined with the lines that don't always convey the desired form that well. find some awesome references! they'll help you nail the shading, anatomy and pose. you can say a lot with her expression, and with her pose. i'm guessing you're aiming for a lustful/playful attitude? anyway, i hope this helps. i can provide more edits or explanations if needed! 
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Nu-Type
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« Reply #10498 on: July 03, 2014, 08:19:27 PM » |
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 finally had the time to draw some new teslagrad art today Dude that is sweet! Started doing Dungeon of the Endless character fanart, heres two:  I like that fanart! Especially the dude in yellow. For the past few weeks I've been doing a different assortment of sketches in an effort to create a distinguishable style for my Ninehart project. As a big fan of Yoji Shinkawa of MGS fame, and Patrick Nagel, renowned new wave illustrator of the 80s, I wanted to find a way of marrying both disparate styles, yet which do relate to each other due to their influences. I was also inspired by fashion illustration. I did a good number of sketches and still got more to do.    Check out n9nehart.blogspot.com to follow my development progress!
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« Last Edit: July 03, 2014, 08:36:06 PM by Nu-Type »
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Ax38
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« Reply #10499 on: July 03, 2014, 08:25:40 PM » |
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//very unhappy with how this one turned out, but I haven't figured out what I don't like about it so much
hey man, i thought i'd try to help with an edit:  the swagger motion didn't seem quite right, and the arm looked a bit weird. i also tried to make the face seem more built: i've noticed that you've got loads of soft edges and gradients, which looks nice but doesn't serve well when you want to build a nose, a brow, an eye socket, a cheekbone... the same applies to the rest of the body, actually. the shading is kind of flat, combined with the lines that don't always convey the desired form that well. find some awesome references! they'll help you nail the shading, anatomy and pose. you can say a lot with her expression, and with her pose. i'm guessing you're aiming for a lustful/playful attitude? anyway, i hope this helps. i can provide more edits or explanations if needed!  Nice analysis, posture surely improved! A revolver I did for a project that is probably not going to happen. xD 
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