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ANtY
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« Reply #10500 on: July 04, 2014, 01:40:00 AM » |
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//very unhappy with how this one turned out, but I haven't figured out what I don't like about it so much  hey man, i thought i'd try to help with an edit:  the swagger motion didn't seem quite right, and the arm looked a bit weird. i also tried to make the face seem more built: i've noticed that you've got loads of soft edges and gradients, which looks nice but doesn't serve well when you want to build a nose, a brow, an eye socket, a cheekbone... the same applies to the rest of the body, actually. the shading is kind of flat, combined with the lines that don't always convey the desired form that well. find some awesome references! they'll help you nail the shading, anatomy and pose. you can say a lot with her expression, and with her pose. i'm guessing you're aiming for a lustful/playful attitude? anyway, i hope this helps. i can provide more edits or explanations if needed!  woah, I love what you did to her hips area, so much better!  seems like I need to learn how to render form 
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olli
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« Reply #10501 on: July 04, 2014, 06:20:59 AM » |
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 another one. it's nice to have time to do some art again, not just testing and fixes:)
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Catghost
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« Reply #10502 on: July 04, 2014, 04:47:58 PM » |
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 some concept art.  haven't had much time for anything else.
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klamp
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« Reply #10503 on: July 04, 2014, 05:13:38 PM » |
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 another one. it's nice to have time to do some art again, not just testing and fixes:) Did you work on this game? I've been playing it the past couple days and it's AMAZING.
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Conker534
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« Reply #10504 on: July 04, 2014, 11:10:53 PM » |
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Cobralad
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« Reply #10505 on: July 05, 2014, 01:01:45 AM » |
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Is that MGS PS3 port?
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Aquanoctis
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« Reply #10506 on: July 05, 2014, 01:09:11 AM » |
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Really love your design work Catghost. Cant pinpoint exactly what it is about them, which is good I think, the designs are subtle yet give off a great sense of character/believability.
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Conker534
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« Reply #10507 on: July 05, 2014, 08:32:28 AM » |
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im pretty sure its snake from metal gear solid 5, i'm not sure thought because i never really got into the series, i just googled metal gear solid 5 for a reference picture because snake looks dope.
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lame joe
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« Reply #10508 on: July 05, 2014, 11:36:58 AM » |
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 enemy concept art
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Conker534
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« Reply #10510 on: July 05, 2014, 03:00:42 PM » |
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Rakugaki-Otoko
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« Reply #10511 on: July 05, 2014, 07:40:36 PM » |
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 Some mecha art from 2012
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ANtY
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« Reply #10512 on: July 06, 2014, 04:03:31 AM » |
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awesome, great improvement! that's Lux, right?
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Conker534
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« Reply #10513 on: July 06, 2014, 10:26:39 AM » |
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Thank you, and yeah thats Lux :D  i worked on it a bit more
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BatzStudio
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« Reply #10514 on: July 06, 2014, 01:44:48 PM » |
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Just a quick concept for a small house/shack for my upcoming game.. 
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Landshark RAWR
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« Reply #10515 on: July 06, 2014, 07:28:13 PM » |
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went in trying to draw something cute  oops?? I like it whatever
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Jad
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« Reply #10516 on: July 07, 2014, 12:12:02 AM » |
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 - zack bell  - rakugaki MAN These too are amazing. Is imagequoting cool if they're last page and I scale them down a little for comfort? Because, so lovely. Cutesy triclops guy is both cute and the framing is MEGA Super Famicom/Game Boy box art-y. The colors and feel remind me of Kikikaikai/Pocky&Rocky Dat mecha also. I love how so much posted on this forum has such a distinctive game-y feel, that kind of stocky mecha proportions appear in games more than any other media. In TV Anime they tend to be more lanky or more bulky. This almost-chibi proportioned style is one of my favorites though. Thumbs up for the sword/gun head that sticks out. That kind of outlandish body part logic is definitely something I love about mecha. Good work people! This is the best part of TIGsource forums, without a doubts
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Rakugaki-Otoko
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« Reply #10517 on: July 07, 2014, 03:50:49 AM » |
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Thanks a lot Jad! I thought people just overlooked my mecha, I appreciate it. I love drawing the stalky, bulky mecha more than lanky ones. I draw too many mecha designs that never get used in anything, here's a few more.  here's some inspired by the Metal Gear Peacewalker:  Anwyay, this is thread's for art, not mecha designs, so I'll refrain from posting any more
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Gimym JIMBERT
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« Reply #10518 on: July 07, 2014, 05:17:33 AM » |
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mecha design is art 
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 ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД! sonic the heidegger (Überall Geschwindigkeit)
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olli
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« Reply #10519 on: July 07, 2014, 08:15:11 AM » |
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[/quote]
Did you work on this game? I've been playing it the past couple days and it's AMAZING. [/quote]
thank you very much! i did a lot of the visuals and some gameplay concept stuff, these days i'm working on art assets for the wii u and ps3 versions
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