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April 26, 2024, 03:41:03 AM

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Boreal
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« Reply #10600 on: September 23, 2014, 08:46:12 PM »



The latest iteration of my character.  This is pretty close to what I'm going to use as a reference for a sprite.
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ink.inc
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« Reply #10601 on: September 23, 2014, 09:20:06 PM »

New NCO profile for my N9NEHART project.
Name - Izabela Irakov
Callsign - Malice, The Butcher of NSC
Nationality - EurAsia - Russian Federation


Just wanted to point out that the arms/torso are too stubby :0
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airman4
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Need More Time !


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« Reply #10602 on: September 24, 2014, 09:33:36 AM »

God
I cant charge this page , my web connexion -_-

anyway long time no post here and maybe not goin back before a long long time

Video game character i did for a stage



Lord , i'm taking some risk here , hope it will prevail in the end.



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UNiCOMICS
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« Reply #10603 on: September 24, 2014, 10:41:44 AM »



the thing that annoys me about this picture and I didn't realise it before I finished it is that I got the red hand on the wrong side... oh well enjoy!
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Darion
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« Reply #10604 on: September 24, 2014, 01:14:57 PM »

God
I cant charge this page , my web connexion -_-

anyway long time no post here and maybe not goin back before a long long time

Video game character i did for a stage


Lord , i'm taking some risk here , hope it will prevail in the end.


Really eerie ... Looks like she is hiding some shrunken heads or something. Would add a lot to the atmosphere if there was more play with lighting using darker shadows and bumping up the saturation of the eyes.

I dig it, very cool.
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@darionmccoy
Boreal
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« Reply #10605 on: September 24, 2014, 01:26:04 PM »

I still can't get that manga look.  I think I need to work on my eyes.

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"In software, the only numbers of significance are 0, 1, and N." - Josh Barczak

magma - Reconstructed Mantle API
UNiCOMICS
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« Reply #10606 on: September 24, 2014, 01:31:35 PM »

I still can't get that manga look.  I think I need to work on my eyes.



personally I think you should look at some refrences of different styles and anatomy that should help with creating your manga style. Or alternatively you can look at low poly video game models that could help you get the little chibi like look you are looking for.
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ink.inc
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« Reply #10607 on: September 24, 2014, 01:39:26 PM »

@boreal: the best way to draw anime (or anything really) is to take a /really/ close look at actual things drawn by good anime artists, and study them (eyes, noses, ears, anatomy); replicate pieces if you have to

tho tbh i would avoid learning how to draw from anime; many anime artists commit very egregious mistakes and you'll prob end up pigeonholing yourself into a very limited artistic corner. and at any rate the best anime artists have solid traditional art backgrounds so GO STUDY THAT too
« Last Edit: September 24, 2014, 01:51:35 PM by John Sandoval » Logged
UNiCOMICS
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« Reply #10608 on: September 24, 2014, 01:49:16 PM »

@boreal: the best way to draw anime (or anything really) is to take a /really/ close look at actual things drawn by good anime artists, and study them (eyes, noses, ears, anatomy); replicate pieces if you have to

tho tbh i would avoid learning how to draw from anime; some artists commit very egregious mistakes and you'll prob end up pigeonholing yourself into a very limited artistic corner. and at any rate the best anime artists have solid traditional art backgrounds so GO STUDY THAT too

Yeah I completely agree I know quite a few artists that do that, and now stuck doing the same thing over and over again its quite dishearting to see but all you can do is help them and push them in the right direction. but as I said before get some references and stuff and you should be fine
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Blambo
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« Reply #10609 on: September 24, 2014, 02:03:53 PM »

@boreal: the best way to draw anime (or anything really) is to take a /really/ close look at actual things drawn by good anime artists, and study them (eyes, noses, ears, anatomy); replicate pieces if you have to

tho tbh i would avoid learning how to draw from anime; many anime artists commit very egregious mistakes and you'll prob end up pigeonholing yourself into a very limited artistic corner. and at any rate the best anime artists have solid traditional art backgrounds so GO STUDY THAT too

before you learn anime pls learn anatime
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UNiCOMICS
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« Reply #10610 on: September 24, 2014, 02:05:16 PM »

@boreal: the best way to draw anime (or anything really) is to take a /really/ close look at actual things drawn by good anime artists, and study them (eyes, noses, ears, anatomy); replicate pieces if you have to

tho tbh i would avoid learning how to draw from anime; many anime artists commit very egregious mistakes and you'll prob end up pigeonholing yourself into a very limited artistic corner. and at any rate the best anime artists have solid traditional art backgrounds so GO STUDY THAT too

before you learn anime pls learn anatime

I think that was already stated.
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ink.inc
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« Reply #10611 on: September 24, 2014, 02:06:30 PM »

yes!
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Blambo
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« Reply #10612 on: September 24, 2014, 02:07:49 PM »

mm yeah i was just making a bad pun while trying to emphasize that point. i think it's good advice!
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UNiCOMICS
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« Reply #10613 on: September 24, 2014, 02:12:47 PM »

I am sure there are some tutorials on how to draw and stuff like that are in the tutorial sections of the forum.
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airman4
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« Reply #10614 on: September 24, 2014, 02:30:10 PM »

God
I cant charge this page , my web connexion -_-

anyway long time no post here and maybe not goin back before a long long time

Video game character i did for a stage


Lord , i'm taking some risk here , hope it will prevail in the end.


Really eerie ... Looks like she is hiding some shrunken heads or something. Would add a lot to the atmosphere if there was more play with lighting using darker shadows and bumping up the saturation of the eyes.

I dig it, very cool.

Thanks
We still dont much how we gonna use it
For the moment it's kind of non animated props for background

For shadows , i dunno , i'm kinda afraid now of using dark shadows , i try to avoid them as much i can
I think i used them too much (if i understand well your words )
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Boreal
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« Reply #10615 on: September 24, 2014, 02:33:10 PM »

Don't worry, I'm not just drawing anime.  I've been studying human anatomy as well.
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"In software, the only numbers of significance are 0, 1, and N." - Josh Barczak

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gimymblert
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« Reply #10616 on: September 24, 2014, 03:02:22 PM »

anime = human anatomy, in fact that's the less stylized part of anime if you discount super deformed and even the head make more sense once you study actual head.

However I would say my standard answer, start with proportion and volume reporting, anything else come from that.
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Conker534
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« Reply #10617 on: September 24, 2014, 03:37:44 PM »

tho tbh i would avoid learning how to draw from anime; many anime artists commit very egregious mistakes and you'll prob end up pigeonholing yourself into a very limited artistic corner. and at any rate the best anime artists have solid traditional art backgrounds so GO STUDY THAT too

all the time ive wasted

all those years

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rj
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« Reply #10618 on: September 24, 2014, 04:48:16 PM »



working on this more
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Nu-Type
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« Reply #10619 on: September 24, 2014, 06:29:37 PM »

New NCO profile for my N9NEHART project.
Name - Izabela Irakov
Callsign - Malice, The Butcher of NSC
Nationality - EurAsia - Russian Federation


Just wanted to point out that the arms/torso are too stubby :0

Hmm, now that you mention it, yeah. There are a few things I'll need to fix. The right arm, better the foreshortening a bit on the left arm, and work the torso between the Ribcage and Thighs.
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