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April 26, 2024, 02:30:35 AM

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Raku
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« Reply #10860 on: February 04, 2015, 03:16:39 AM »


fan art
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Cellusious
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« Reply #10861 on: February 04, 2015, 03:39:54 AM »

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siskavard
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« Reply #10862 on: February 04, 2015, 05:39:23 PM »

A couple of color thumbnails for stages in Dad Beat Dads



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Armageddon
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« Reply #10863 on: February 06, 2015, 05:49:19 PM »

Some physical art thing.

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airman4
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Need More Time !


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« Reply #10864 on: February 06, 2015, 06:02:52 PM »

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Praying Mantis
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« Reply #10865 on: February 06, 2015, 07:43:13 PM »

Am I right in thinking that's heavily inspired by Shadow of The Colossus?
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Raku
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« Reply #10866 on: February 06, 2015, 11:33:09 PM »

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airman4
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« Reply #10867 on: February 07, 2015, 02:42:50 AM »

Am I right in thinking that's heavily inspired by Shadow of The Colossus?

The sky monster ? yes
Loved those designs !
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SolarLune
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« Reply #10868 on: February 07, 2015, 04:35:54 PM »

@Rakugaki

This is cool. I think you kinda missed the brow "bulge" on the outside edge of her face; it kinda just looks blank there, which makes the entire thing look a bit odd, like a human face on a dummy's head.

The previous art piece you've posted is cool as well.

Keep it up!

@sis - Really great color choices!

@cell - Nice color choices to you as well! I like the dude's expression; seems like his nose might be a bit too low, though. It's really good, nonetheless.

@Armageddon - Well-drawn. It kinda "feels 3D" even though it's just a drawing, haha.

@airman4 - Wow, nice color choices and perspective. Really makes that thing seem huge.
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Raku
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« Reply #10869 on: February 07, 2015, 06:20:04 PM »

Thank you SolarLune! Can you explain what you mean by how I 'missed' the brow bulge?
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SolarLune
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« Reply #10870 on: February 07, 2015, 07:02:24 PM »

Well, I think there's a slight bulge where the eyebrow is, and where the eyeball fits into the socket that's missing in the woman's face. It just goes straight from her eyebrow outwards to her hairline, "spherically". It seems like it should sink in more-so after leaving the eyebrow. Perhaps it's just that outward curve going from the eyebrow to the hairline that I'm seeing; making it less pronounced might help.
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Catghost
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« Reply #10871 on: February 08, 2015, 08:00:11 AM »



the ward
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BBreakfast
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« Reply #10872 on: February 09, 2015, 08:16:05 AM »

love your style Catghost!


Here's the concept art for my currently unnamed tactics game hero.
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Cellusious
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« Reply #10873 on: February 10, 2015, 12:35:23 PM »



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Nikas
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« Reply #10874 on: February 11, 2015, 08:00:42 AM »


New project in progress.
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armedpatriots
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« Reply #10875 on: February 11, 2015, 06:42:24 PM »

This is the first thing I have ever done...



Any feedback?
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Shmegleskimo
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« Reply #10876 on: February 11, 2015, 07:14:30 PM »

This is the first thing I have ever done...



Any feedback?
It's pretty good for your first thing! I'd recommend a deeper color for the shading to make it pop and give it contrast, and to also check out how light interacts with an actual crate to see where to put shadows and stuff; I usually imagine a light source somewhere and working from that.
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gimymblert
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« Reply #10877 on: February 11, 2015, 07:45:05 PM »

This is the first thing I have ever done...



Any feedback?
where does the light come from
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armedpatriots
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« Reply #10878 on: February 12, 2015, 01:41:27 AM »

This is the first thing I have ever done...



Any feedback?
where does the light come from

Is the shadows behind each board not enough? Are you saying I should be using more highlights or some other tricks? I tried to edge it brighter from the top left edge. What would you suggest?
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I have not failed. I've just found 10,000 ways that won't work.
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Geti
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« Reply #10879 on: February 12, 2015, 02:46:46 AM »

Firstly, you might want to check out the pixel art thread.

secondly, here's a quick edit, though it's mostly a re-do at similar dimensions. I've presented it at x2 pixel scale because honestly any bigger and your shading starts to break down pretty quickly.



Thoughts that crossed my mind while doing this:
- what is the box made out of
- how is the box made
- what might it be used for

This helps with:
- knowing how to render your materials. Wood isn't just flat, in this case.
- making sure it makes sense - nails holding it together might help, and you're unlikely to cut a perfect square out of a big board of timber (like your outer frame), much more likely to build a frame out of planks like the rest of the box.
- considering that it might need a way to be opened without destroying it. IIRC some boxes are made to be pried open with crowbars but I liked the look of the cloth lining in the reference below and decided something more fragile that might want a lining might also want to be accessed more easily.

I grabbed some quick box reference that tickled my fancy - reference is important and will help you draw something that looks like something, not like what you think something might look like. That's very valuable to a new artist.

I ended up removing the crossbar thing because there weren't many boxes I could see outside of game art that really used them. I get that the idea is reinforcement and maybe having a less regular structure, but I didn't get much out of it and actually preferred the more regular structure.

I added some visual priority to the frame and lid - they're the most prominent parts of the box. the inner planks are shaded darker to make it look like they are receding and make it clear they're of less structural importance.

I also added planks on the bottom rather than implying more internal planks there, as you might want a smoother surface to contact with the floor to prevent the frame taking too much damage when moving it around. Also gives the box a little more directionality, and perhaps personality too.

Other misc tips:
- hue shift your colour ramps (google is your friend, but basically dont just change the brightness, change the colour too)
- more contrast! took me a bit to realise you had two different dark browny-pinks there.
- don't use pure black unless there's a reason to do so

earnestly hope this helps.
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