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Manuel Magalhães
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« Reply #6840 on: January 21, 2012, 01:14:53 PM » |
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Very, very early concept art for my future game. I want to make it in a year, but maybe I'll need 4 or 5 years,  style.
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« Last Edit: January 21, 2012, 01:20:22 PM by Manuel Magalhães »
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xyzzyismagic
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« Reply #6841 on: January 21, 2012, 04:25:32 PM » |
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^I am immediately allured by the art style & colors and SLR camera GUI.
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C.D Buckmaster
Level 7

Death via video games
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« Reply #6842 on: January 21, 2012, 11:54:44 PM » |
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I like it, minimalist yet colourful.
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Manuel Magalhães
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« Reply #6843 on: January 22, 2012, 04:55:48 AM » |
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Thanks guys. The game will have photography parts, but most of it will be a first person puzzler in an open world. Like a mix of some elements from "Dear Escher" (open world exploration) and "Hotel Dusk" (puzzles, interrogation, object finding). I've yet to do a GDD for it, but I think the mechanics are more or less set on that.
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« Last Edit: January 22, 2012, 05:05:15 AM by Manuel Magalhães »
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ninto
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« Reply #6844 on: January 22, 2012, 07:07:48 AM » |
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Very, very early concept art for my future game. I want to make it in a year, but maybe I'll need 4 or 5 years,  style. Lovely. At first I thought this was going to end up being something like Pokemon Snap.
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ANtY
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« Reply #6845 on: January 22, 2012, 08:21:54 AM » |
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CodeDaemons Studio left2right: me(artist), Kuza(programmer), waxx(programmer), regg(artist) and on the top JitterBones(musician)
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Manuel Magalhães
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« Reply #6846 on: January 22, 2012, 08:32:28 AM » |
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That's cute. I like the art style. 
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Player Ʒ
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« Reply #6847 on: January 22, 2012, 12:29:10 PM » |
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Just an alien sword. The battery on it is what gives the blade a sudden burst of electric resistance, generating heat hot enough to disintegrate even Kevlar body armor! Said battery may produce the power, but it is also very limited. Research shows that holding the trigger on it for approximately seventeen seconds will waste the battery, while only one second is enough to supercharge the crystal blade. It is not rechargeable. 
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todd
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« Reply #6848 on: January 22, 2012, 12:45:59 PM » |
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CodeDaemons Studio left2right: me(artist), Kuza(programmer), waxx(programmer), regg(artist) and on the top JitterBones(musician) Very cool ANty. Don't take offense to this, but I like this more stylized approach than your realistic type art.
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thatshelby
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« Reply #6849 on: January 22, 2012, 12:58:05 PM » |
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Me too.
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ANtY
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« Reply #6850 on: January 22, 2012, 01:13:39 PM » |
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Thanks guys  I just wonder why since I barely can draw lineart and this style contains almost only lineart ^^ And the second thing is that I can't use this style everywhere  A question: Do you think that this could use some shading? Maybe 2-tones shading like in some animes?
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Judas
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« Reply #6851 on: January 22, 2012, 03:33:21 PM » |
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Yoyoyoyo. I'm new here. I may or may not be working on a game project with one Lan Auren. Have some concept art.  Sorry for the garish background. It was an experiment.
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todd
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« Reply #6852 on: January 22, 2012, 04:55:21 PM » |
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@ANty - some shading might be cool. The first thing I thought of was Richard Scarry when I saw your picture. Here's a cool example.
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McMutton
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« Reply #6853 on: January 22, 2012, 06:10:08 PM » |
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I didn't recognize the guy's name, but damn, did I recognize that art! I had some of those books when I was a wee lad.
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todd
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« Reply #6854 on: January 22, 2012, 07:20:33 PM » |
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Yeah haha. The books and the cartoons were great.
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