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891214 Posts in 33530 Topics- by 24770 Members - Latest Member: Alexis Moroz

June 19, 2013, 07:56:26 AM
TIGSource ForumsDeveloperCreativeArtArt
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Author Topic: Art  (Read 801210 times)
Elk
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松濤館

334113221 elk@graal.net GraalELk GraalElk
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« Reply #7005 on: February 18, 2012, 05:46:36 PM »



working on a little printthingy

Made a watercolor version

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Kramlack
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« Reply #7006 on: February 18, 2012, 05:58:32 PM »

@WingedDoom: More to come? The colours (save for the green on the eyes, which I'm personally not too fond of), are gorgeous. Hoping to see more in the near future! Kiss
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Hawt Koffee
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That's a wild fire.


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« Reply #7007 on: February 18, 2012, 08:17:19 PM »

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Xion
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xionight@live.com Chimera+Gryphon
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« Reply #7008 on: February 18, 2012, 11:51:54 PM »


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peanutbuttershoes
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الاستماع، تسمعني جيدا


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« Reply #7009 on: February 18, 2012, 11:57:34 PM »

i can imagine the short anime yell and whoosh sound that would go with that animation.
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Geti
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« Reply #7010 on: February 19, 2012, 12:01:28 AM »

@Elk: I really like that, would like to see some greens dropped into the leaves in the psychedelic watercolour one.
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saint11
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11


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« Reply #7011 on: February 19, 2012, 12:58:31 AM »

@Xion Awesome movement! It would be cool a game like that!

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Miguelito
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makes graphics


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« Reply #7012 on: February 19, 2012, 10:09:55 AM »




This is excellent! However, can I suggest adding a single frame before the big swoosh? At the moment, there's just a hint of entry into the motion missing. It's like he winds up, then magic-flash-and-boom-done.

I realize that a single big swoosh frame can make for a nice effect, but when working on such a level of detail like you are, it pays off to at least hint at the full motion, like you're already doing with plentiful follow-through.

EDIT, to continue being an asshole: I hope the way the flash arc disappears is just WIP. This sort of lateral fade-out works great for tiny SNES sprites, but on your scale this cries for a great fire/steam/ripple/sparkle/confetti effect.

And this is nothing comparable, but I wanted to throw it out there anyway...

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RobHaines
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« Reply #7013 on: February 19, 2012, 10:22:44 AM »

My wife Jenny just launched a series of gaming/ancient civilisation-inspired pieces with this Duck Hunt/Middle Kingdom crossover:



She's also selling prints over at http://jennyhaines.bigcartel.com/product/the-hunting-of-ducks
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Xion
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« Reply #7014 on: February 19, 2012, 10:23:10 AM »

I agree on all points, Sir Miguelito. I had actually started doing a fancy dissipation effect on the sword slash, and then I realized it was terrible so I stopped. I'll give it another go.
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08--n7.r6-79.84
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« Reply #7015 on: February 19, 2012, 11:21:11 AM »

@WingedDoom: More to come? The colours (save for the green on the eyes, which I'm personally not too fond of), are gorgeous. Hoping to see more in the near future! Kiss

Maybe in next year. I freeze development of this game because i need to finish this one





Cool animation!
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Kramlack
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« Reply #7016 on: February 19, 2012, 11:49:21 AM »

@RobHaines: Woah, that's really cool concept! Good luck to your wife on selling those prints.
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TNERB
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« Reply #7017 on: February 19, 2012, 09:15:35 PM »



yes yes yes yes this is amazing Kiss
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SuperMistLand
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« Reply #7018 on: February 19, 2012, 10:27:07 PM »

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Franklins Ghost
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« Reply #7019 on: February 20, 2012, 06:08:23 AM »

Was thinking for my next game I might try doing the graphics like my old ink and pen drawings, with splashes of colour...


What's in the box?

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