ozma87
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« Reply #8340 on: December 11, 2012, 02:57:30 PM » |
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Hello, first time posting here There are very good works in this thread! Very inspiring. This is the last illustration I've made for the game I'm developing with a friend. This one is to introduce the final boss from world#2. There will be like 25 more or less, so more to come!
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Code_Assassin
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« Reply #8341 on: December 11, 2012, 03:14:50 PM » |
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snip
Awesome choice of colors. Very nice illustration.
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Delicious
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« Reply #8342 on: December 11, 2012, 05:19:18 PM » |
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Havent done any digital painting in a while, this kinda turned out odd
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Blah Blah Blah <3 Twitter - Zjdelicious
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stickadtroja
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« Reply #8343 on: December 12, 2012, 04:10:01 AM » |
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really cool man! very nice values, but the colours could use some work. having more hue varition on the skin would help a lot. latest sketch:
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clockwrk_routine
Guest
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« Reply #8344 on: December 12, 2012, 06:22:08 AM » |
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edit: bobbing and rocking bobs and rocks, the handle/color/flag/shading is doing something funky tho :{
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« Last Edit: December 12, 2012, 10:59:25 PM by minnow »
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #8345 on: December 12, 2012, 07:13:32 AM » |
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Delicious - Cool design! Would love to see what the rest of him looks like. It kind of feels like the chin is pointing somewhat to the right while the nose-hole is pointing more towards the left. Might define the shape of the face even more. Haha, I really like that creepy smile. stickadtroja - A lot of character in those eyes, very nice! Kind of just waiting for a troll to emerge from the darkness in the background. I don't know if it is just because I am swedish but there is something special about Bauer-ish woods like that! Keep up the goos work! minnow - Saw the turn table of the boat just awhile ago. Probably my favorite boat at the moment. Looking forward to the rocking!
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flex$
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« Reply #8346 on: December 13, 2012, 10:14:41 AM » |
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gimymblert
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« Reply #8347 on: December 13, 2012, 10:15:25 AM » |
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desaturate
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Quarry
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« Reply #8348 on: December 13, 2012, 11:20:30 AM » |
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Partially fixed
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Delicious
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« Reply #8349 on: December 13, 2012, 01:56:24 PM » |
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Thanks guys. Definitely gonna take those points into consideration. I think I'm done with it though, was really just a boring quick painting for practice. However I'll look out for those criticisms next time.
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Blah Blah Blah <3 Twitter - Zjdelicious
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threesided
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« Reply #8350 on: December 15, 2012, 10:08:21 AM » |
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Santa is so ready for xmas. Like, so ready.
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Hempuli‽
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« Reply #8351 on: December 16, 2012, 06:25:13 AM » |
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stickadtroja
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« Reply #8352 on: December 16, 2012, 01:33:41 PM » |
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jackwhat: very nice stuff! i really like the heavy brown colours in the last one! rickardwestman: thanks! im also swedish so im really happy you mention bauer! i LOVE all that stuff! the thick forests with the deep ponds and all the mystique is so inspiring... i tried to take my character to a more finished state;
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mankoon
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« Reply #8353 on: December 17, 2012, 06:33:17 PM » |
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I really liked the armor before this. It seemed haggard and strung together like she came from a warrior people that are tough but light on resources and just have to make do. I'm not sure what your going for but I thought the steps before the clean up were more original. I also thought the previous composition was great before the crop. Still really like those trees.
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keoni29
Level 1
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« Reply #8354 on: December 18, 2012, 10:53:48 AM » |
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Doodling away... Also: Not sure if posted before: Which one is the real painting?
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Nate Kling
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« Reply #8355 on: December 18, 2012, 01:19:32 PM » |
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PaintOver: @ stickadtroja: I love the color and atmosphere in this! I hope you don't mind , I did a quick paint over to illustrate some suggestions I have with changes to the lighting and rendering on the character.I love how brilliant and shining the characters face is, I think it should be reflected on to the other colors nearby more especially the red. I also added in more shadow to help simplify the form and moved the arm back a bit since it was looking a bit crowded. I would also let the environment reflect on her armor a lot more it helps set her in the space a bit better! I think just mixing in some colors from her environment, especially on her red cloth will help pull her into the scene better. I really love the piece I hope you keep working on it. I could almost see little eyes or silhouettes of monsters creeping up from within the trees!
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« Last Edit: December 18, 2012, 01:24:58 PM by Nate Kling »
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Jared C
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« Reply #8356 on: December 18, 2012, 07:04:18 PM » |
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Art for a band.
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stickadtroja
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« Reply #8358 on: December 19, 2012, 04:49:28 AM » |
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mankoon: hmm i was kind of aiming for a woman-knight, wanted to make that shiny armor. im not sure though maybe your idea would have worked better. about the croping; that was just to show it off here, i still have the trees and everything in the original. thanks for the crits anyways!
nate kling: thanks a lot for the paintover! i really appriciate it! its very easy to notice how different we render things. mine is WAY flatter than yours, i really like your shadows and sense of depth. i will try to do things more like yours, not to be so afraid of using heavy shadows or sharp highlights. overall your values is much better than mine, much more realistic, and its what i felt is most lacking in my paintings. number 1 on my things-to-learn-list now.
the colours however i dont agree with as much. the red part mostly. i DO see that yours has a more realistic tone to it, but i like the contrast mine has with the green/yellowie background. will probably aim for something in between and see how it works out.
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keoni29
Level 1
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« Reply #8359 on: December 19, 2012, 06:17:11 AM » |
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Super metroid <3 Edit: Sneek peak of my organ robot. Still pretty rough, but I like the colors so far.
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« Last Edit: December 19, 2012, 09:10:36 AM by keoni29 »
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