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879741 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 07:47:05 PM
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kamac
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« Reply #7695 on: June 11, 2012, 05:54:40 AM »

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Bones
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Pixel artist, Animator, Programmer


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« Reply #7696 on: June 11, 2012, 06:12:54 AM »

sayyyyy you don't live in Austin, do you?
I can't quite tell what that's painted on, but there's a street artist around here who's up pretty big and has Felix pieces all around town.
Nope, I live in Alberta.
The Texas of Canada.

It's painted on just a regular canvas.

I respect that mans taste in good cartoons.

Made a logo I think I finally like.
Besides the quality of how it's drawn I like the design.
I'll likely draw it a bunch and make it look as pretty as I can.
« Last Edit: June 11, 2012, 07:00:34 AM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



mauz
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« Reply #7697 on: June 11, 2012, 07:14:55 AM »



Wow, that's great!
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Franklins Ghost
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« Reply #7698 on: June 11, 2012, 07:30:11 AM »

kinnas that image is amazing Shocked
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Evan McClane
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« Reply #7699 on: June 11, 2012, 09:52:03 AM »

Made a logo I think I finally like.
Nice!  The S in your avatar is kinda hard to read though.
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QuadrupleA
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« Reply #7700 on: June 11, 2012, 11:47:10 AM »

Just finished this one up, for an intro story scene - let me know what you guys think, especially any constructive criticism (I'm mostly a programmer but trying to improve my art chops):


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Quadruple-A Games: One A Better
Jackson31
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« Reply #7701 on: June 11, 2012, 07:11:16 PM »

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Geti
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« Reply #7702 on: June 11, 2012, 11:19:35 PM »

LOLCUTOUT

looks ok. I'd go touch up the bits where the filter has raped it though, like where the pink leaked into the flower or w/e in the hair. Trying to avoid instant -1000 for ponys.

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Kinnas: looking nice, kinda rough but that's more or less the point. I'm pretty confused why these bugs are leaving light trails though. Nice energy.

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QuadrupleA: Looks a little blobby, and the lighting is off on the woman's torso (flip it a few times and look at the shape it conveys). Not the kind of art I'm used to seeing so not sure where else to crit other than doing more construction before painting and refining your edges a little more.
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QuadrupleA
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« Reply #7703 on: June 12, 2012, 10:54:57 AM »

@Geti: Thanks. Yeah, I could definitley play with brush edge sharpness next time around, get things a little crisper.

@Jackson31: Not sure where the image will get used, but seems like it could use a contrasting color in there somewhere, outside the purple spectrum. Ponies.
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Dom2D
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I'll do it myself then!

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« Reply #7704 on: June 12, 2012, 02:24:46 PM »



From our Toronto Game Jam game Diluvium, where I spent the whole time drawing ALL THE ANIMALS.  Crazy

Some of those were made by Aliceffekt (Moogle, Pikachu and Companion Cube), so is the logo.
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Ishi
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« Reply #7705 on: June 12, 2012, 03:02:59 PM »

From our Toronto Game Jam game Diluvium, where I spent the whole time drawing ALL THE ANIMALS.  Crazy

Some of those were made by Aliceffekt (Moogle, Pikachu and Companion Cube), so is the logo.

Mameshibaaa  Kiss
Lovely set of drawings!
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brettchalupa
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« Reply #7706 on: June 12, 2012, 04:10:11 PM »

Lovely art and lovely game.  Wink
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kamac
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« Reply #7707 on: June 13, 2012, 01:10:36 AM »

Meh.


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QuadrupleA
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« Reply #7708 on: June 13, 2012, 09:03:44 AM »

@kamac: Shading seems a little off somehow; maybe highlights in the wrong places, like on the chest plate? Hard to tell what direction the light is coming from. Head shape and stuff give it a distinct artistic style (on your avatar too) that's kinda cool.
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Nix
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« Reply #7709 on: June 13, 2012, 11:34:32 AM »

The light direction is totally inconsistent. The light on the arms if coming from the viewer, the head has two different sources of light, there is also light coming from underneath to hit only the jaw, and the lighting on the armour is just sort of splotched on without any regard to source or shape. It would make a huge difference just to go back and redo all the shading with a single light source in mind.
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