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ANtY
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i accidentally did that on purpose


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« Reply #8940 on: April 26, 2013, 12:36:08 pm »

nerd
i will fight you over the internette dude lets do this

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Warlocks vs Shadows
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Gabriel Verdon
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« Reply #8941 on: April 26, 2013, 02:07:07 pm »

I'd kick both your asses.
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kinnas
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« Reply #8942 on: April 26, 2013, 03:55:25 pm »

rooobod rooobod rooooooobod

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Jimym GIMBERT
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« Reply #8943 on: April 26, 2013, 04:11:54 pm »

Portal 3 just announced by Kinnas
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FucKonami Everything is a remix? the same ingredients don't give the same meal and the meal is not the ingredient.
DanFessler
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« Reply #8944 on: April 26, 2013, 06:43:59 pm »

Quote from: ANtY
how much do they pay you  WTF
Hah, thanks dude.  Zynga pays well - but not for me to do this unfortunately.

Quote from: Gravity Games
Dude, what program do you use to make your art look so good? This looks professional level!
Just the mighty photoshop!  Lately I've been loving the standard soft-brush, but tweaked to be an oval shape rather than circle.  It allows me to have both a hard edge and soft edge on the same brush - I just constantly tweak the direction of the brush in the brush settings as I paint.  The rendering of this piece was done almost entirely with this brush

Quote from: Gravity Games
Maybe breaking it into parts for animation in-engine?
Right on the money.  I'll be using a secret beta build of Spriter for this.

Your cycle looks great, but if I may give you some feedback, I immediately noticed that his left shoulder has a larger range of motion than his right. It jumps up much higher. I don't know if this is on purpose or not, but it definitely caught my eye.
I totally linked your animation in my work's art chat the other day.  Really dig your animation dude.  Also you're right about the back arm.  I was going for exaggerated movement, but it ended up just looking wrong.  several people have brought it up.  There was also a pretty good crit about his forward leg swing not having good curve spacing.  Like barbiturates said, it's much easier to fix these problems once inside of spriter than it is to redraw at this point - so I'll be addressing these problems then.

Small nitpick, he's missing a hand.

Also that looks like a bolter from Warhammer 40k.
Like, the only reason it doesn't is because it's green and doesn't have a clip in the middle.
And isn't covered with emperor-praising paraphernalia
Not that that's a bad thing, just pointing it out.
Hah yeah.  Funny story, I had both his hand and ear finished when my computer decided to randomly shut down.  At that point I was like "fuck it, I'm going to bed".  I'll be redoing it of course Tongue  As for the gun - can't say that didn't cross my mind while painting it.  Probably influenced me, but mostly it ended up similar due to me wanting the gun to stay super blocky to make animating it a bit less hell for me.  Warhammer stuff is super blocky inherently as well, so it just ended up that way.  I don't mind the similarity really.

Quote from: Blambo
Yeah, that's just incredible. He mentioned that he splits it in Spriter.
I think the green really adds to it if only for the contrast withe the bandana. Totally adds character in a slight and simple way.
Thanks dude!

Quote from: stickadtroja
Danfessler; really nice rhino!
Thanks dude!  I really like your piece.  I'm a sucker for purples and greens together like that

Quote from: barbiturates
i will fight you over the internette dude lets do this
Can I place a bet?



EDIT:
I've begun breaking down the parts needed for the animation.  this is where I step through the hand drawn animation and decide which parts are important enough for a re-draw in Spriter and which can be reused in other frames.  This isn't final, there will probably be a few more parts I need to place in there.  Figuring out how to break down the torso has been the hardest so far.

« Last Edit: April 27, 2013, 02:24:52 am by DanFessler » Logged

dumbmanex
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« Reply #8945 on: April 27, 2013, 06:03:16 am »

@DanFessler  Ahhh yes, what fun that step is.  It's when you find out what you can and can't get away with.  I was doing this kind of thing for the last couple years for Red Ice.  I wasn't using Spriter though, I was assembling the bits in Anime Studio and rigging them to bones.  Here's a piece I kicked out for a project.

The bits!

The FIN!
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slasho
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« Reply #8946 on: April 27, 2013, 10:40:14 am »

 Gomez Gomez Gomez

« Last Edit: April 28, 2013, 05:22:39 am by slasho » Logged
Conker534
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« Reply #8947 on: April 27, 2013, 01:39:41 pm »

Practicing my anatomy for once!

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Geti
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« Reply #8948 on: April 27, 2013, 04:55:49 pm »

Use posemaniacs or something, do about 15 thumbs before going into that much detail on any of them when doing anatomy studies.
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gggfhfdh
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« Reply #8949 on: April 27, 2013, 05:05:11 pm »






few days of warmup stuff
manga studio is fun as heck + has cool brushes that actually look like things
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slasho
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« Reply #8950 on: April 28, 2013, 05:22:47 am »

And RIDICULOUS FISHING

« Last Edit: April 28, 2013, 08:09:07 am by slasho » Logged
ANtY
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i accidentally did that on purpose


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« Reply #8951 on: April 28, 2013, 05:32:24 am »

another clone, another video documentary Sad
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kinnas
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« Reply #8952 on: April 28, 2013, 11:35:22 am »

this is a picture and in many ways it is exactly like an image. Also click makes it bigger!

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mono
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« Reply #8953 on: April 28, 2013, 11:57:12 am »

I hope you do more speedpaints
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Conker534
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« Reply #8954 on: April 28, 2013, 12:40:06 pm »






few days of warmup stuff
manga studio is fun as heck + has cool brushes that actually look like things

So much booty
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Blambo
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« Reply #8955 on: April 28, 2013, 02:18:47 pm »



Critique, plzthx.

This is among my first "fine art" portraits without a reference, so I sort of made up all the light sources and reflective behaviors. Other than continued rendering, how can I make this more better?
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Trystin
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Nyoom


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« Reply #8956 on: April 28, 2013, 04:14:59 pm »

this is a picture and in many ways it is exactly like an image. Also click makes it bigger!



I can't really express how much I like the colors in this one, it gets the feel of a cold, aged bar perfectly with a tinge of mystery.
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siskavard
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Personal Text


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« Reply #8957 on: April 28, 2013, 04:45:56 pm »



Critique, plzthx.

This is among my first "fine art" portraits without a reference, so I sort of made up all the light sources and reflective behaviors. Other than continued rendering, how can I make this more better?

First off, this is really great. First thing I noticed that was off was the nose is a bit less defined than the rest of the face.
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Blambo
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« Reply #8958 on: April 28, 2013, 05:40:10 pm »

[img]http://Critique, plzthx.

This is among my first "fine art" portraits without a reference, so I sort of made up all the light sources and reflective behaviors. Other than continued rendering, how can I make this more better?

First off, this is really great. First thing I noticed that was off was the nose is a bit less defined than the rest of the face.

Thanks, means a lot. Yeah, I always have trouble with noses, since one errant stroke can make it look totally bizarre.

@kinnas, did you paint that in grayscale first?
« Last Edit: April 28, 2013, 05:50:10 pm by Blambo » Logged
Player 3
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Segfaulting since 200X


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« Reply #8959 on: April 28, 2013, 06:54:44 pm »

this is a picture and in many ways it is exactly like an image. Also click makes it bigger!



You wouldn't happen to have this in 1600x900, would you?
« Last Edit: April 28, 2013, 07:00:33 pm by Player Ʒ » Logged
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