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998741 Posts in 39176 Topics- by 30587 Members - Latest Member: gemstar

April 20, 2014, 03:27:36 PM
TIGSource ForumsDeveloperCreativeArtArt
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Author Topic: Art  (Read 953275 times)
unsilentwill
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O, the things left unsaid!


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« Reply #9090 on: May 16, 2013, 11:52:02 AM »


Nobody suspects a thing.
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John Sandoval
Cpt. Dum
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get mad


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« Reply #9091 on: May 16, 2013, 11:53:12 AM »

game of the year
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Cow
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« Reply #9092 on: May 16, 2013, 01:26:32 PM »



one million hours in ms paint
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:^Y
GhostBomb
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« Reply #9093 on: May 17, 2013, 12:13:30 AM »

Did a painting for me and my friend's dnd game.


If your DnD party actually looks that normal then you must be playing DnD wrong.
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peanutbuttershoes
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wat a hell


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« Reply #9094 on: May 17, 2013, 10:54:23 PM »

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wat a hell

greenlig
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« Reply #9095 on: May 18, 2013, 09:04:58 AM »



No idea what I am looking at, but I love this. With much love.
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keoni29
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« Reply #9096 on: May 18, 2013, 11:23:04 AM »







Sketches for slow paced spaceship shooter. Just testing a couple of styles.
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Swim, swim, hungry
JLJac
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« Reply #9097 on: May 19, 2013, 01:35:52 PM »



No idea what I am looking at, but I love this. With much love.
Me too. This rocks.


I've been living for a while in Accra, Ghana. People here are generally religious (which I am not) and today I was preached to extra much. When riding a taxi along the beach (the taxi driver had a bible the size of a shoe box in the car) I became interested in the relationship between this environment and the beliefs of the people living in it.

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PureBredGentleman
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« Reply #9098 on: May 19, 2013, 09:14:54 PM »







Sketches for slow paced spaceship shooter. Just testing a couple of styles.

The artwork is beautiful, but I will say that upon looking at it, it doesn't really say "slow-paced" to me. I mean, hell, maybe that's what you are going for, but from a design perspective it seems to me that the slick, speedy-looking design of the ships could serve to be visually misleading if the game really is meant to be taken at a slower pace. Perhaps something a bit bulkier would do ya better? That being said, LOVE the palette.
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keoni29
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« Reply #9099 on: May 20, 2013, 01:09:00 AM »

You'll see how we're gonna do it Smiley It's all about putting things into perspective.
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olli
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« Reply #9100 on: May 20, 2013, 07:06:55 AM »


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Dualmask
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« Reply #9101 on: May 20, 2013, 11:30:21 AM »

Hello all, I'm new at this whole game development thing (though I've been pondering it and looking into it and studying it in some way, shape or form all my life) and my desire is to take character designs that I've created and written stories for and build a beat-em-up game (think Final Fight/Guardian Heroes/Code of Princess). Right now I'm trying to focus on building one level with one or two playable characters just to get things working.

The character designs are here http://dualmask.deviantart.com/gallery/43571633 and I'm working on building a sprite to try building a beat-em-up engine out of. I originally posted my work in the wrong forum, so I'm reposting here.

This is what I have so far:



(this one's unfinished but I'm working on adding shading, lighting, special effects and an energy beam to finish the combo off).

Feedback, crits and comments are welcome. My strength, such as it is, is in character design and I'm trying to get better at animation. Backgrounds are my weakness; I'm exploring various ideas for building them including using World Creator. I really just want to focus on building something playable, even if it doesn't look all that great right now.
« Last Edit: May 20, 2013, 11:35:44 AM by Dualmask » Logged
Cellusious
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« Reply #9102 on: May 20, 2013, 12:20:18 PM »




 Hand Money Left  Kiss
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shao
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« Reply #9103 on: May 20, 2013, 12:25:15 PM »



RingHead man.
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Chromanoid
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« Reply #9104 on: May 21, 2013, 01:26:34 AM »

[...][...]Feedback, crits and comments are welcome.[...]
Looks nice Smiley I would like to see a version without high heels. I think it would look more brute, more serious and would take some exploitative vibes away.
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