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TIGSource ForumsCommunityDevLogsJUMPAJUMP - tactical first person platforming action
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Author Topic: JUMPAJUMP - tactical first person platforming action  (Read 2047 times)
jiitype
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« on: April 07, 2014, 07:09:03 PM »

update
Trailer:



So yeah as the title says it's a first person platformer. Jumping on shitty polygons and stuff like that! get hype etc
« Last Edit: May 06, 2014, 09:21:00 AM by ugabuga » Logged
Christian
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« Reply #1 on: April 07, 2014, 07:38:19 PM »

I like the visuals. How is the game "tactical"?
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jiitype
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« Reply #2 on: April 07, 2014, 07:46:42 PM »

Ehh it's not I just wanted to make it sound cool Well, hello there!
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jiitype
Guest
« Reply #3 on: April 10, 2014, 07:35:09 AM »

die cubes

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jiitype
Guest
« Reply #4 on: April 11, 2014, 12:55:58 PM »

Putting some stuff on the sky

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jiitype
Guest
« Reply #5 on: April 14, 2014, 06:57:28 AM »

some lvl



wip level select

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jiitype
Guest
« Reply #6 on: April 16, 2014, 09:55:06 AM »

some enemy model. 3d is hard

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jiitype
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« Reply #7 on: April 20, 2014, 03:37:20 AM »

here have a gif it's pretty big sorry for that

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jiitype
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« Reply #8 on: April 24, 2014, 11:29:50 AM »

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jiitype
Guest
« Reply #9 on: April 27, 2014, 07:49:08 AM »

too spooky

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jiitype
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« Reply #10 on: April 29, 2014, 06:08:57 AM »

About 10 levels completed. Looking pretty gud.



an evil cat

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jiitype
Guest
« Reply #11 on: May 01, 2014, 11:35:04 AM »

I made this little trailer, messed up some things while editing but it's ok I guess.

Go check it out


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jiitype
Guest
« Reply #12 on: May 04, 2014, 08:32:15 AM »

Escape the deadly green goo



Also I made an indiedb page http://www.indiedb.com/games/jumpajump-a-first-person-platformer
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jiitype
Guest
« Reply #13 on: May 06, 2014, 09:20:44 AM »

every game needs a sewer level



every game needs spikes

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