Hi tigsource!
My name is Anthony and I've lurked tigsource for quite a while. I figure now is as good a time as any to show you guys the game I'm making, called
Turnover.
Links-----
Website |
IndieDB |
In-Depth DevBlog |
Facebook |
TwitterWhat is Turnover?-----------------
Turnover is a single player, 2D top down, survival stealth game for Windows, Linux, and Mac.
Synopsis:
"In a dystopian future, a powerful corporation hires a private security firm to execute a violent takeover of a competitor's HQ. Caught in the middle, brave office worker Clea attempts a stealthy escape."
How does Turnover play?-----------------------
You are attempting to escape a building that has been taken over by a private security firm, so you guide Clea, floor by floor, to her freedom. Being an everyday office worker, you have to rely more on your patience and wits to sneak out, as opposed to any sort of combat skill.
There are some action elements, but the game is nearly pure stealth.
A standard floor in Turnover is populated with soldiers and security systems meant to capture anyone trying to escape. The player will need to use cover, speed, and silence to their advantage.
So, you may need to memorize the routines of guards to decide the best time to slip past. You might need to make some noise to distract them. Or, you might encounter a barking guard dog that gives away you position...
On some floors, the player will need help from their coworkers to press on. You'll sometimes need to shepherd a terrified IT worker to a security console so the security cameras can be shut off. You also may find a Rent a Cop to help you drop a few bad guys.
There will also be some surprises!
How does it look?-----------------
Who is working on it?---------------------
Just me. I'm a one man team handling the design, coding, and art. For anyone interested, the game/engine was written by me in C++.
I began writing the engine in May 2013 and Turnover as a game began to solidify sometime around October 2013. Work has continued in earnest ever since.
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I'll post updates in this thread as things progress. Please, visit my personal DevBlog for more in-depth posts.
Thanks for reading!