anthnich
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« Reply #20 on: July 03, 2014, 07:24:45 AM » |
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New devblog post. I talk about my KickStarter relaunch plans, writing Turnover's story, and a little on optimization. Thanks everyone here on TigSource who has checked out Turnover so far!
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anthnich
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« Reply #21 on: July 22, 2014, 09:22:19 AM » |
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Making a new variation of the gun turret called, for obvious reasons, the Rocket Turret! Putting a couple of these together makes for tough situation. Also, Turnover's KickStarter relaunch is going live 7/30! Read about it and the most recent progress of Turnover at my devblog.
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Chianese
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« Reply #24 on: August 05, 2014, 09:37:09 AM » |
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The gameplay looks pretty promising (I ended up backing the project) and there's room for more good 2d stealth games.
However, I think the sprites could use more work. As they are, they lack character and are for lack of a better word, boring. You could do worse than to look at Hotline Miami for inspiration on how do top down character sprites.
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anthnich
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« Reply #25 on: August 05, 2014, 10:19:49 AM » |
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The gameplay looks pretty promising (I ended up backing the project) and there's room for more good 2d stealth games.
However, I think the sprites could use more work. As they are, they lack character and are for lack of a better word, boring. You could do worse than to look at Hotline Miami for inspiration on how do top down character sprites.
Thanks a lot for backing Turnover! Development is iterative and I do plan on taking some time in the future to revisit the sprites and improve them where I can. Right now, my most pressing concern is to make sure that I keep a decent schedule and get the game to a "completed state". Thanks for the feedback. Today, I just posted KickStarter Update #3 https://www.kickstarter.com/projects/1615971712/turnover-survival-stealth-pc-game/posts/940825. The updates goes into the security system and the NPCs of the game world.
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Thanar
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« Reply #26 on: August 06, 2014, 03:56:10 AM » |
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Looks fun =D Also, wherever fire physics are involved, it's fun to play, sometimes even to watch the game progress itself ^^ I'll be tunned in for updates in this fire system =)
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anthnich
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« Reply #27 on: August 07, 2014, 11:26:28 AM » |
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Thanks, Thanar! Lately, I've been messing around with improving some sprites. Just trying to add some depth to the ones that don't quite look right. Here's one example. Before/After of a PC console.
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anthnich
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« Reply #29 on: August 19, 2014, 09:57:26 AM » |
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anthnich
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« Reply #31 on: August 28, 2014, 08:16:52 AM » |
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anthnich
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« Reply #32 on: August 29, 2014, 06:34:45 AM » |
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anthnich
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« Reply #34 on: September 24, 2014, 09:31:13 AM » |
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Detailed in the newest devblog update: Dirtied up the look of the NPC vision cones: Before: After: I really like the new look.
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anthnich
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« Reply #35 on: October 13, 2014, 09:25:29 AM » |
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New dev blog posted, going into HUD & NPC work. Here is a test of the new Bystander NPCs. They are workers who are trapped in the building. Here, there are running from the sound of gunfire.
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anthnich
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« Reply #36 on: October 25, 2014, 12:27:40 PM » |
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For #screenshotsaturday. The minimap arrow that points to the exit. This will be the only help the player will have on each floor. From there, the player will need to figure out how to escape. Also, Turnover's website went live this week. Check it out! http://www.turnovergame.net/
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temoo
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« Reply #38 on: October 27, 2014, 02:20:51 PM » |
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I like the idea of a hostile takeover as a theme for a game story. Off the top of my head I can't think of any other games that deal with that, so it will be interesting to see where you go with it.
Also, your fire extinguishers are cool!
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anthnich
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« Reply #39 on: November 04, 2014, 07:48:32 AM » |
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Thanks temoo! Spent a few days recently getting Turnover up and running on MAC OS X 10.10. The release will be targeted for 10.9. So now, Turnover will be released for Windows (XP,7,Vista,8), Linux (tested on Debian 7), and MAC OS X. Edit: Also, I recently launched Turnover's Facebook page.
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« Last Edit: November 04, 2014, 08:03:38 AM by anthnich »
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