Hi, this is my first post in TIGForums, I took some notes from this great video, maybe they are useful for you guys too:
My Summary
95% of Indies are non-profitable
Indies skews their efforts far too far towards production and away from marketing.
Why do so few indies do marketing?
Myth: "successful marketing requires a *gigantic* budget"
3 sets to achieve marketing success:
- 1. Irresistible promotional materials (so alluring they compel sharing and discussion)
- 2. Score Articles in top-tier publication
- 3. Build an adoring fan base
Irresistible promotional materials (so alluring they compel sharing and discussion). Ex: your trailer. Irresistible: you need to make them share it, because your material is awesome.
Make your material Viral (or make viral material).
Must have this promotional materials:
1. Trailer Video
1.1 90 secs or less
1.2 Attention-grabbing info
1.3 Music/Sound effect (this really contribute to the effect).
1.4 In-game footage. Complains: No gameplay. So, put it!
1.5 Reviews: They add a sense of authority to the video.
1.6 End with next steps: Where to buy it, find more info, get your game. No fade to back!
2. Screenshots
2.1 Should be a piece of art.
2.2 composition
2.3 HQ
3. Press Release
Your press release is going to act as the article.
3.1. grab attention and summarize theme/important info in the first paragraph.
3.2. Use quotes.
3.3. Company and contact info
3.4 Send Screenshots and trailer video
3.5 include hyperlinks
4. Landing Page
Purpose: Convert visits to customers
4.1 Should not have navigation to other things.
4.2 grabbing headline: super-minimum text, a quote or an engaging line.
4.3 Social sharing icons
4.4 Strong Call to action
4.5 Trailer video
4.6 Idem screnshots
4.7 Testimonials/Review (give authority)
4.8 Contact and press kit buttons or links
5. Development Blog
Gives 50% more traffic
5.1 Post x1 per week minimum
5.2 Use images
5.3 Link from homepage
5.4. RSS feed
5.5. Email subscription
5.6 Social subscription
5.7 Social sharing buttons
5.8 Promotion at the end of the post
2 Score Articles in top-tier publicationOrganize in Tiers
Separate Devlogs from gamers blogs
Tiers 1 IGN
Tiers 2 Bob's gaming daily
Normally find the Editorial Information in a link in the magazine/youtube/etc
Create an email template to introduce your game
* Make sure it answers a writer's most important question "Why would my readers give a shit?"
* Customize the email towards each writer/site
* Attach shots and press release
Thank You Notes
* Thank any writer who replies to your email, republishes a PR or write and publishes and article.
* Email thanks yours are fine, but handwritten notes go the extra mile. (WTF! we are in 2014...)
Keep in touch
1. maintain relationships with media (you don't mown when you'll need again)
2. Check in often with a quick hello via Twitter, FB or media.
3. Comment on articles your contacts publish every now and then
3 Build an adoring fan base
Fan should discover easily the game.
1. Set up G+, FB, Twitter.
2. Become active in forums, blogs where your fans hang out.
3. Participate in game jams and other events.
4. Get involved with the local development community.
5. Start a crowfunder.
Convert visitors into Fans through content
1. Game and company updates
2. Data and other insights
3. Opinion pieces (new game in your genre post an opinion)
4. Interesting articles (valuable for your audience)
5. The occasional funny and random post
Nurture your relationship with Fans
1. Respond to comments and questions in a timely and personalized way
2. Initiate and engage in discussion
3. Thank fans privately and publicly (more)
4. Ask for and incorporate fan input (incorporate it into your game)
5. Respond to criticism in a thankful and professional way (turn them into your biggest fan). Oh, you don't like the character? How do you think it can be improved?