Hello, my name is Justin Gold and I represent the indie startup game company Morphadox working on our debut game Ashes, a reactive music game targeting mobile phones.
I've posted a general description under the Collaboration forum (
http://forums.tigsource.com/index.php?topic=40082.0 ), but I'd also like to elaborate on the programming positions we offer at Morphadox.
We are looking for programmers specializing in game engine development. Our team is working on a cross-platform game engine to be used for the development of current and future Morphadox games. As a game engine programmer, you will work with the programming team to design and develop components of the Morphadox game engine and ensure portability to multiple desktop and mobile operating systems and devices.
Requirements
Knowledge of game development processes and the video game industry
Able to participate in online collaboration from a secure private environment
Strong organizational and communication skills
Legal access to all hardware and software required to complete job for commercial use
Able to work as an independent contractor and comply with a Non-Disclosure Agreement
Willingness to learn new tools and technologies
Required Skills
Component-based game engine architecture
Knowledge of multiple programming languages and common data structures
Experience with Ubuntu or other Debian-based Linux distributions
Desired Skills
C++11 programming and debugging, Clang, LLDB, and Bash scripting
Agile development, pair programming, technical design, and software testing practices
Cross-platform development (Linux, OSX, Windows, Android, iOS, Windows RT)
In addition, a programmer must be proficient in at least one of the following areas:
Android
Audio
Graphics
iOS
Mac
Windows
This position is paid, but payment details are specific on a case by case basis.
Please fill out an application on our website at:
www.morphadox.com/jobsThank You.