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1075787 Posts in 44142 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 03:40:05 AM
TIGSource ForumsFeedbackDevLogsTrap Defense
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CoreDumped
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« on: April 14, 2014, 04:23:42 AM »

I'm making a game inspired by Orcs must die (but simpler in scope)

The player keeps the horde of NPCs from reaching the target by placing traps.
Placing traps costs money, which can be earned by killing more NPCs

So far, I've created a bunch of traps and logic to place them on the map

Firestone


Rollers


Spikes


Pusher


Gas


Tar (slows enemies)


Barricade


« Last Edit: April 24, 2014, 11:48:41 PM by CoreDumped » Logged
alvarop
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« Reply #1 on: April 14, 2014, 04:31:13 AM »

Looks a lot like Orcs must die, which in a way is a good thing.
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CoreDumped
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« Reply #2 on: April 24, 2014, 11:48:19 PM »

Thanks!

* Integrated recast navigation into the engine.   So, placing barricade obstacles on the map recalculates the navigation mesh and NPCs move around it
* Added a toolbar in the HUD to select traps
* Ported to iOS
* Created a bunch of tools to view mesh and skeletal animations
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Guv
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« Reply #3 on: April 25, 2014, 12:07:58 AM »

The traps look good, only aren't those all traps from Orcs Must Die? I get your making a similar game but it'd be good to put your own spin on it. Do you have any unique to your game trap ideas?
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CoreDumped
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« Reply #4 on: April 25, 2014, 03:53:58 AM »

Good point, I couldn't think of any  Embarrassed.  Any ideas?  The roller and gas traps are new however
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« Reply #5 on: April 25, 2014, 04:11:20 AM »

Not being difficult on purpose but just stating what others may point out more critically. The roller trap is very similar to the Grinder Trap only on the floor instead of the wall.

The gas trap is available in Orcs Must Die 2, known as the Acid Sprayer.

Honestly, it's difficult to think of ideas, between Orcs Must Die 1 and 2, they covered a lot of traps! These ideas weren't original to Orcs Must Die though, thinking about it. I don't see anything like explosive mines, drowning/flood traps or even a rolling boulder trap.
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CoreDumped
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« Reply #6 on: April 25, 2014, 05:06:57 AM »

Thanks for the feedback!  Rolling boulder seems fun.  I wouldn't worry much about critical response.  I haven't released a game yet in all these years (been making only engines), so I'll focus on completing it
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