UPDATE - A new version of the game has just been uploaded. Check it out below!
I'm making a prototype for a space exploration game, currently titled
Hello World.
For me, it's about a lot of things, a culmination of ideas that have been building for some time.
For you, it's about flying a rocket around aimlessly and seeing what happens. It's an experience, hopefully leaving you feeling happily lost. I don't want to say too much as I want to see what you guys think of it without an influence in your opinions.
Influences include Proteus, anything by Amanita Design, and Fly Guy.
Massive thanks to:
Adam Wickens for the music/sound
Emma Shepherd for the animation
Sam Iles for the portals
Laurie Dix for additional writing and voice
Everyone who has played, tested, and fed back about the game so far
Controls are WASD or arrow keys
This is my first proper game attempt, and it's going pretty well. Steep learning curve, but it's been great to do. It isn't as populated with "stuff" as I would have liked, but it gets the concept across
The rocket is placeholder at the moment, but any other assets should be final.
As for the feedback, anything you think of would be great, but off the top of my head-How are the controls?
How is the mood? How does it make you feel? What does it make you think of?
Do you feel like experience itself is enough to motivate the player?
What would you add in to the game? this is a prototype after all!
What other gameplay features (If any) would you like to see?
Thanks!
Play the game here
http://gamejolt.com/games/other/hello-world/26658/