I can't really do icy tiles well... But here's I made 2 days ago!
Hey, cool, thanks! Definitely good enough.
I'm not very good at this stuff, but I gave the conveyor belt a go:
Ah, thank you, but I actually wound up piecing together the conveyors myself! (Sorry!)PROGRESS!
Pictured above: Working conveyor belts, poorly drawn disappearing ground tiles, red on/off toggle tiles, path-following platforms, keys that can be picked up and tossed around, projectile-shooting shooters, and switches, which hopefully you've seen. Not pictured: Pretty big improvements to the collision detection and attack system, and further improvement to Guy's movement. It's now more forgiving and handles some pretty crazy scenarios, which map makers should probably avoid anyway, but you never know!
It's actually starting to feel like a game.
The level of simulation here is getting crazy. I'm a bit amazed it somehow works so tightly. Next up: More traps and tiles and objects. And portals.
I'd also like to add the magnet and hairdryer by the end of the week, but there's a pixel drought. (Annabelle made a gun animation that could definitely be adapted to this purpose...) Where's Xion when you need him?