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Dragonmaw
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« Reply #30 on: December 21, 2008, 12:55:34 AM » |
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Is there any way to switch tiles from BG to FG? I can;t seem to figure it out 
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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.
-Snoop Dogg
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BMcC
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« Reply #31 on: December 21, 2008, 12:59:40 AM » |
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Is there any way to switch tiles from BG to FG? I can;t seem to figure it out  I think I put that in the Basic Instructions...  But if not, it's Page Up to set to Foreground and Page Down to set to Background. And pressing 0 & 9 toggles the display of the BG and FG layers on and off (which makes it very easy to draw each layer accurately).
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Dragonmaw
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« Reply #32 on: December 21, 2008, 01:15:46 AM » |
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I found a bug! TUrns out garbage from the chutes doesn't affect players on ladders.
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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.
-Snoop Dogg
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BMcC
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« Reply #33 on: December 21, 2008, 01:21:12 AM » |
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Hrm, not exactly a bug -- the Attack objects the chute drops collide with the tops of ladders (as part of the standard collision test). Perhaps the particles don't do this?
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Dragonmaw
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« Reply #34 on: December 21, 2008, 01:22:47 AM » |
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Hrm, not exactly a bug -- the Attack objects the chute drops collide with the tops of ladders (as part of the standard collision test). Perhaps the particles don't do this?
Yup. The particles continue through instead of being blocked.
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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.
-Snoop Dogg
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BMcC
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« Reply #35 on: December 21, 2008, 01:25:54 AM » |
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Word, yeah. The attacks actually have more code support at the moment -- they can handle proper gravity and collisions and stuff. I think the particle collisions might be more basic (i.e., not using the general collision function). I'll fix that. But it works for the attacks, so that's good! They're practically the same structure as the particles. There isn't currently an object using this, but you can create projectile Attack objects with animation files (including a destruction animation). When I first tested this, I had Guy shooting fireballs in an arch, destroying huge groups of goombas. It was fun. 
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mike
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« Reply #36 on: December 21, 2008, 03:21:32 AM » |
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Word, yeah. The attacks actually have more code support at the moment -- they can handle proper gravity and collisions and stuff. I think the particle collisions might be more basic (i.e., not using the general collision function). I'll fix that. But it works for the attacks, so that's good! They're practically the same structure as the particles. There isn't currently an object using this, but you can create projectile Attack objects with animation files (including a destruction animation). When I first tested this, I had Guy shooting fireballs in an arch, destroying huge groups of goombas. It was fun. 
 Must see this!
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BMcC
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« Reply #37 on: December 21, 2008, 03:23:31 AM » |
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I removed it.  But it's easy enough to do! (Once the Scripting Guide is up, at least.) It just amounts to a single (maybe double) line spawnAttack() function, with certain parameters. 
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Dragonmaw
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« Reply #38 on: December 21, 2008, 05:37:51 AM » |
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Here's a map I made in about 30-45 minutes. Feedback please! Garbage Vents
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My religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble mind.
-Snoop Dogg
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Hayden Scott-Baron
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« Reply #39 on: December 21, 2008, 06:53:14 AM » |
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Congratulations on your release! I can't wait to take it within me!
Alas, I am at work all day today, so it'll be a little while until I have the pleasure. D: The yearning is great!
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BMcC
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« Reply #40 on: December 21, 2008, 12:54:58 PM » |
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Haha, thanks.  Here's a map I made in about 30-45 minutes. Feedback please!
Pretty sweet! Again, it feels great to be able to play levels made by other folks. Your map and Bobo's both have this hardcore platformer vibe to them. It's really cool. I've nearly beaten it. 
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Eclipse
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« Reply #41 on: December 21, 2008, 02:59:18 PM » |
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It doesn't run for me, Allegro fault maybe, it says "could not set selected video mode", because my monitor doesn't support anything lower than 800x600... is there a way to set another resolution or make it run windowed?
edit: corpus said it is already windowed, but i see it makes a fullscreen test before starting...
oh, now i remember that i was having the same problem with cortex command, but it has a config file so i was able to set a supported resolution
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<Powergloved_Andy> I once fapped to Dora the Explorer
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BMcC
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« Reply #42 on: December 21, 2008, 03:18:14 PM » |
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Read the Instructions -- it does have a config file, actually. The weird thing is... it should be set to 2x Windowed by default. Very strange!
Try setting it yourself, perhaps to 1x Windowed, or Windowed w/ Border. Or 3x Windowed.
Also... do you have DirectX updated?
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neon
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« Reply #43 on: December 21, 2008, 05:14:49 PM » |
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did you bundle bobo's map with a newer version of the build?
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Soulliard
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« Reply #44 on: December 21, 2008, 06:44:43 PM » |
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Good to see another TIGS project moving forward... there's plenty of room in this forum for the two of us.  Overall, the gameplay is great. The control feels really natural- perfect for this sort of game. Just moving about in the first part of the dungeon is fun- and if simple movement is fun, that's a good sign that the game will be fun. Though I realize that the maps are still very much WIPs, I have a few specific criticisms. - Jumping over 3-tile-wide pits was a little more difficult than I would like. This could just be a personal preference, though. Or I might just need more time to get used to the controls. - In the warehouse, the electricity shot off randomly, as far as I could tell. It would have been less tedious to bypass if it was shot in a pattern. - In the dungeon, it looks like you should be able to walk over the lava pit. It's a cheap death. - The Game Over phrases are cute at first, but you die so often that they just get in the way, IMO. Instant reloading would save a lot of time. - I couldn't flip the switch in the dungeon. Am I missing something? - Is it actually possible to beat any of the levels, or am I just that bad? 
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